Hey there. I've only been tinkering with Hammer for a few weeks and had some questions. I'm currently working on an edit of a trade map and some problems have occurred. Hoping I can find some help here. 1: Teleport - Ambient I wanted a two-way teleport to a particuler godmoded/friendly room for both teams. I managed to get that far. I basically just placed a door prop and added the required triggers, destination and team restrictions. They work fine. However, I'd like clients to hear a door open/closing sound when using the teleport. The sounds I'd like to use are Doors.FullOpen4 and Doors.FullClose4 as found in the Sound Resource Browser. I used this tutorial https://www.youtube.com/watch?v=lRdM_VgP6nA. In short, I basically made an ambient_generic and put it in the trigger's inputs. However, it doesn't work. How would I go about fixing this? Will the sounds be client-side or audible by the entire server? Finally, can these sounds be embedded in to a .bsp or will they always have to be downloaded seperately? 2: Areaportal - Broken As mentioned before I'm simply editing a map. I must've accidently messed something up, because something causes a large window to display that typical weird blur. I only noticed recently so there's no real way of going back without tons of time going to waste. I figured it's caused by an area portal as I've ran in to the problem before. But then this time it seems perfectly fine. I compared it to the original .vmf and they're identical. I did remove an areaportal that was previously stationed in an opening/doorway I removed, which was replaced by the teleport I mentioned above. How would I go about finding out what is causing this? Cheers.