- Mar 22, 2010
- 2
- 0
So I've been searching all over, but i haven't been able to find any sky-box tutorials that go past making a box that covers one's entire level and some basic scenery; so I have come here to request some guidance from mappers who are better than me . (Which is probably everyone )
1. Should my sky-box extend down to the top of buildings and other areas which I don't want players to access?
2. Should the sky-box be used to create boundaries? Or should boundaries be created in the actual level and the sky-box placed beyond them? Or does it depend on the situation?
3. How far should (or would you suggest that) the sky-box extend above a playable area?
4. Should all of the sky-box sections be connected? or does it not matter as long as there are no leaks?
5. Should the scaled sky-box (the part that's 1/16th the size) mirror the other to-scale portion exactly or just be a rectangle?
Sorry about all the questions, and thanks a ton in advance to anyone willing to take the time to point me in the right direction
I'm sure I'll be back with more questions soon..
1. Should my sky-box extend down to the top of buildings and other areas which I don't want players to access?
2. Should the sky-box be used to create boundaries? Or should boundaries be created in the actual level and the sky-box placed beyond them? Or does it depend on the situation?
3. How far should (or would you suggest that) the sky-box extend above a playable area?
4. Should all of the sky-box sections be connected? or does it not matter as long as there are no leaks?
5. Should the scaled sky-box (the part that's 1/16th the size) mirror the other to-scale portion exactly or just be a rectangle?
Sorry about all the questions, and thanks a ton in advance to anyone willing to take the time to point me in the right direction
I'm sure I'll be back with more questions soon..