A few mann vs machine related questions

Discussion in 'Mapping Questions & Discussion' started by ★ Conga ★, Sep 18, 2017.

  1. ★ Conga ★

    ★ Conga ★ L1: Registered

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    Okay so, I have a few questions i'd like to be answered if possible~

    1. How can I make a red intelligence spawn properly instead of not spawning at all within the mvm gamemode~? (right now it appears to cease to exist until red team looses... not helpful)

    2. Will mann vs machine robots always use any func_capturezone to cap even if it's set to red, or can I change this without making a wall around it?

    3. Is it possible to actually disable a spawn location or will robots spawn from it no matter what?

    Thankyou if anyone can answer these questions, I enjoy experimenting with the mvm gamemode a lot~
     
  2. PenolAkushari

    PenolAkushari Never Played MvM

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    About 3.

    Robots won't spawn from disabled spawn points, even if that said spawnpoint is the only one that's set in "Where". Though, pop file would keep looking for that spawnpoint, and once point with same name would get enabled mid-wave while that WaveSpawn is active, then bots get spawned from here.
     
  3. Hyperion

    aa Hyperion L16: Grid Member

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    1/ enable it manually via I/O?
    2/ AFAIK bots will calculate the position of capturezone only once when the first robot spawns. That means that even if you disable, move or add capturezone or change the team, they will do the dropping animation there and softlock the round
    3/ you can disable spawnpoints but that requires you to have working enabled spawnpoints same time
     
  4. henke37

    aa henke37

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    Usually you don't need to disable specific spawn points, since the pop file allows you to specify which one to use. It even lets you specify more than one, so I don't see any issues if you were to disable one of them mid game.
     
  5. Fillmore

    Fillmore L2: Junior Member

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    2. Robots will only behave like they do if the capture_zone is set to BLU (the calculation doesn't do its job properly if it's anything else and the bomb carrier never leaves spawn)

    3. Yes, this is how Mannhattan functions. The active spawn has its spawnbot entities enabled while everything else is disabled (they are disabled and enabled according as the bots begin taking ground)
    The bots are able to spawn because they have multiple Where locations listed (one for each of the spawns)
     
  6. ★ Conga ★

    ★ Conga ★ L1: Registered

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    Thankyou everyone for the help, now my map isn't immediately catching fire and not working properly~
     
  7. Fillmore

    Fillmore L2: Junior Member

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    No worries, that kinda stuff tends to happen when you get to playtesting :D
     
  8. Powerlord

    Powerlord L3: Member

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    MvM is already a CTF-based game mode (game mode 0). The bombs that the robots carry are item_teamflag entities.

    Which may be why your own item_teamflags aren't working properly.