A Dumb question from a new mapper

Discussion in 'Mapping Questions & Discussion' started by MortTehZombie, Apr 2, 2010.

  1. MortTehZombie

    MortTehZombie L1: Registered

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    Hi guys im Mort,

    Sorry aboutthe extremely dumb question but how does VALVe and other mappers make things such as the CP's on Gravelpit, im just wondering how they make house like things,
    do they make models and import them?
    are they just l3e7 n1nj4?
    Am i a moron?

    thanks for reading (sorry if ive missed something obvious)
     
  2. Jaywalker

    Jaywalker L1: Registered

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    How they make house like things?

    If you mean the slanted roof, windows, etc, then that is made by either rotating (ick) or clipping (yes) a normal "brush" until it is in the desired position and shape.

    If you mean any room, then your problems with mapping lie very deep indeed, do you have Source SDK?

    If you mean the control points themselves, they are made with a combination of prop_dynamic cap point models, which are already in Hammer, a trigger brush entity, a capture point 'flag', and a control point master.
     
  3. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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  4. lana

    aa lana Currently On: ?????

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    The method I use for slanted roofs is vertex manipulation, just because it gives you a little more control over the results.
     
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  5. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Remember, ALT+F when on a middle point splits the vertex! Perfect for roofs!
     
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  6. lana

    aa lana Currently On: ?????

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    Can't use a single brush though. It has to be two, otherwise you get an invalid solid.
     
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  7. MortTehZombie

    MortTehZombie L1: Registered

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    thanks for the replies :) helped a lot
     
  8. Prestige

    aa Prestige im not gay anymore

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    nerdpwnd