A Decompiled Payload?

Discussion in 'Models' started by Void, Sep 20, 2008.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    Hi, me and the modeler working on PL_Blizzard (working title) have a small request. Neither of us can get our decompiling programs to work. We just need the Payload cart to be decompiled so we can rip the dispenser off and place it on ours.

    I don't believe this is a bad thing to do, as both of us have TF2, and even Snipergen has done this for his Dirty Bomb model.

    Again, we just need the Dispenser on the back. If you can just decompile the whole thing, that would be great too.

    Thanks in advance!
     
  2. Cerulean

    Cerulean L3: Member

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    I think I finally got it working, at least it looks like it is showing up correctly in XSI, textured. Not sure what to save/export it as to upload though... just let me know.

    Edit... tried a compile, here's the screens: (it works, mostly)

    [​IMG]

    I wrote hi on it :p
    [​IMG]

    [​IMG]




    There's no collision model, but you use the brush for that anyways. And it didn't seem to fall at the end like the original cart (fell straight down instead of front first). And, I don't think it has the LOD's like the original either. But, until I learn more about modeling and hammer, I can live with it.
     
    Last edited: Sep 23, 2008
  3. bOse

    bOse L1: Registered

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    nice one dude
     
  4. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    whats the difference?
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I think you missed the point, he wants the dispenser so he can plonk it onto his own custom bomb.

    The screens don't appear to show that.
     
  6. Void

    aa Void Local Man Unable To Map, Sources Say

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    :O Forgot about this thread. Model is complete, but we need a skinner. Anyone up to it?