Over the past year or so I've accumulated dozens of maps. None of which will ever be finished by me. I still have a few(as some of them got lost on my old pc). I know these maps will never be completed unless I give them up. Take whatever, but if you do end up using any brushwork, just give credit! I made these maps while learning hammer, and even while learning some of the basics. So these maps are poor in quality. One more thing, on the off chance you decide to use any of these, just let me know. I'm not going to veto anyone, just gauging to see if anybody's interested. cp_arduous(2018) cp_arduous is an old one of mine, but if taken into the right hands I think someone can make something nice with this 'ol brushwork. With a gravel-pit theme, the cp map is for sure going to need some work done on it. It's in alpha, and roughly half the map is done. Blu spawn is gonna need some touch-ups and maybe widening. The rest of the screenshots are going to have to be taken in hammer, as I don't want to compile this thing again. Here you can see the same area but in hammer. Was meant to be kind of like a loading dock/warehouse Entrance from Blu's perspective moving towards the warehouse area(first point) Old brushwork strikes again! In the red shack, there is an entrance from the first point leading out to this courtyard. Behind where this screenshot is taken is where I stopped working on the map. There needs to be some connections like on the right side made into the building. koth_bodie(2019) Koth_bodie is named after an abandoned boomtown in Northern California. This rotationally symmetrical king of the hill map is nearly complete, I started messing around with spawns and such before I gave up and threw in the towel. A nice looking alpha, just missing spawns and could for sure use some work around the point. The theme here is clearly desert, however it does sort of transition into industrial. A shot of right side leading towards the main point. A door on the left leading to a middle area, with a nice catwalk on both sides. koth_bodie in the area behind the point(approaching the point) The building on the right having another exit around it, effectively becoming a tower. On the left is an area for soldiers and demos to pass through, through the center takes you to an area overlooking the point. A decent place for soldiers and demos and snipers. The area from between the area outside of spawn, and the area outside of the point. Closely following the viaduct formula. The point itself, as you can see, needs some work around the edges. Other than that, pretty solid I guess. And lastly, a shot that overlooks that same middle area, all the way over to the point. This side angle can give a little bit of depth that wasn't shown in some of the other screenshots. I will come back to this thread later sometime in the future to add any maps that I may create later on that I scrap, or if I can somehow find more of my older maps. Take care and happy mapping!