A couple of questions

Discussion in 'Mapping Questions & Discussion' started by Zabidenu, Apr 28, 2011.

  1. Zabidenu

    Zabidenu L1: Registered

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    1 - Do func_details and hints have any disadvantages to them?

    2 - I've overscaled my map, can I just resize it with the Transform tool or do I have to start over?
     
  2. Micnax

    aa Micnax I maek map

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    func_details cannot seal maps, so make sure you seal an area around a func_detail before compiling your map, otherwise it'll cause a leak.

    I really suggest redoing it. Using the transform tool with lots of brushes can tend to cause everything to go off the grid, and it'll be a big, big mess. Next time use a few prop_statics of character models to compare the map to the player heights.
     
  3. DJive

    aa DJive Cake or Death?

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    I'll take a shot however it has been so long I may be wrong.

    1. Yes they do not block VIS since they are not drawn. Since they do not block though you can see the whole area behind them which if you have a lot of brushes or detail EVERYTHING will be draw and slow down your pc. It is good to use them for detail, not for world brushes (solid groud, solid walls etc)

    2. You could however it will result in most all if not all your brushes to be off grid meaning if you even wanted to make an adjustment later it'll be hell.