- Sep 18, 2008
- 93
- 30
So. Tyrol mountain.
Some of you may remember the cliffside building that was long.
It was added practically a year ago to try and counter the linear nature of the map (go my excellent mapping skills).
But it's long, it's boring, it takes too long to get there.
So I want to start hammering the sh-
So I want to start to make it more useful. Or perhaps remove it.
One thing I'm considering now is to create a gap in the middle of it, like so:
This makes the building more useful since people inside can shoot out of it.
The problems I see with this are:
So perhaps it wasn't such a good idea.
But what else is there that I could do?
One suggestion I'm getting commonly now is to connect the cliff building and the one next to the cap. How would it work?
I really want to put a heavy focus on gameplay in this area before I finally get to finishing up the basic geometry of the final point.
Some of you may remember the cliffside building that was long.
It was added practically a year ago to try and counter the linear nature of the map (go my excellent mapping skills).
But it's long, it's boring, it takes too long to get there.
So I want to start hammering the sh-
So I want to start to make it more useful. Or perhaps remove it.
One thing I'm considering now is to create a gap in the middle of it, like so:
This makes the building more useful since people inside can shoot out of it.
The problems I see with this are:
- Major height advantage
- You can spam into the building entrance parallel
So perhaps it wasn't such a good idea.
But what else is there that I could do?
One suggestion I'm getting commonly now is to connect the cliff building and the one next to the cap. How would it work?
I really want to put a heavy focus on gameplay in this area before I finally get to finishing up the basic geometry of the final point.