A cliffside building - making it better

a2h

L2: Junior Member
Sep 18, 2008
93
30
So. Tyrol mountain.

Some of you may remember the cliffside building that was long.

It was added practically a year ago to try and counter the linear nature of the map (go my excellent mapping skills).

But it's long, it's boring, it takes too long to get there.

So I want to start hammering the sh-

So I want to start to make it more useful. Or perhaps remove it.

One thing I'm considering now is to create a gap in the middle of it, like so:

35i4z92.jpg


This makes the building more useful since people inside can shoot out of it.

The problems I see with this are:
  • Major height advantage
  • You can spam into the building entrance parallel

So perhaps it wasn't such a good idea.

But what else is there that I could do?

One suggestion I'm getting commonly now is to connect the cliff building and the one next to the cap. How would it work?

I really want to put a heavy focus on gameplay in this area before I finally get to finishing up the basic geometry of the final point.
 

Exist

L6: Sharp Member
Oct 31, 2009
306
136
You Should connect with an overhang. With windows to see incoming attackers/payload. To add cover inside the overhang, add in a stack of box props. To counter this, make it easier for scouts to get into overhang (stairs with a blockade that can be jumped by double, sticky, or rocket jump).