So. Tyrol mountain. Some of you may remember the cliffside building that was long. It was added practically a year ago to try and counter the linear nature of the map (go my excellent mapping skills). But it's long, it's boring, it takes too long to get there. So I want to start hammering the sh- So I want to start to make it more useful. Or perhaps remove it. One thing I'm considering now is to create a gap in the middle of it, like so: This makes the building more useful since people inside can shoot out of it. The problems I see with this are: Major height advantage You can spam into the building entrance parallel So perhaps it wasn't such a good idea. But what else is there that I could do? One suggestion I'm getting commonly now is to connect the cliff building and the one next to the cap. How would it work? I really want to put a heavy focus on gameplay in this area before I finally get to finishing up the basic geometry of the final point.