7hud

seth

aa
May 31, 2013
1,019
851
v4.50

Got tired of the default CP icons and they weren't visually cohesive with the HUD anymore, so I redesigned them.

Big ups to my friend Wiet for helping me figure out how to make the icons bypass sv_pure and make them visible on any server. E-donuts on me fam :B1:

- designed new cp icons
- revised round counter display in matchmaking/casual
- red/blu team color tweaks
- removed heavy/pyro war button
- fixed demo sticky positioning in centered version

Download
Screenshots

irMjzu8.jpg
 

seth

aa
May 31, 2013
1,019
851
v4.51

Couple of bugfixes + cleaned up end-game scoreboard. I sat on the last update for awhile, want to push this out while it's fresh ;)

- koth comp/casual fixes and tweaks
- cleaned up comp/casual end-game scoreboard
- fixed vaccinator resistance icon not displaying when not healing
- fixed hudplayerclass calling for nonexistent materials
- fixed no player count appearing when one person is capping a point

Download
Screenshots

UIsaRng.jpg
 
Last edited:

seth

aa
May 31, 2013
1,019
851
v4.55

A few quality of life revisions. Also noticed that the scoreboard mouse randomly started working for me. Hope it works for you too because I have no idea why it works for me. Enjoy!

- lowered opacity of winpanel backgrounds
- removed freeze panel callout background (gibbed body part locations)
- tf_scoreboard_mouse_mode compatibility fixed itself?

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.57

I've always liked Griever's clean backpack panels in ToonHUD. Did some revisions and updates across the backpack and store pages inspired by his designs.

- cleaned up backpack ui
- cleaned up class loadout ui
- cleaned up item selection ui
- cleaned up store pages
- expanded player model area in loadout panel

Download
Screenshots

hiGlUXp.jpg
 

seth

aa
May 31, 2013
1,019
851
v4.58

Added a couple things to some changes I made a few months ago, but never pushed out. Enjoy!

- moved disallow items with special qualities checkbox
- removed help button from backpack
- fixed standard quality color border not appearing in loadout panel
- renamed "quickplay" to "casual" on main menu
- swapped positioning of mvm and competitive buttons on main menu

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.59

Might as well push this out while TF2Maps' MvM contest is still underway.

- fixed mvm crit boosted and giant bot icons (thanks freyja!)
- added popfile label to mvm scoreboard
- re-aligned various things in mvm scoreboard

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.61

TF2 mood.

- added low hp/ammo bg animations
- slightly darkened winpanel bg's
- renamed "7HUD" to "7hud" for linux case sensitivity issues
- added readme instructions for manually fixing middle/bottom chat positions clipping with engi panel

Download
Screenshots
 
Last edited:

seth

aa
May 31, 2013
1,019
851
v4.62

No, it's not completely done. This update should fix most things, however. I will try to continue tomorrow and update screenshots when I can. Don't try to use the casual/competitive/cooperative buttons on the menu to join a game; you must go through the green button at the top of the screen now.

Let me know what bugs you find. I'm going to bed.

- updated for jungle inferno
- fixed void appearing behind class selection menu when attempting to switch class during freezecam (pushed 09/29, thanks mastercoms!)
- reduced the number of times hp/ammo bg's persist color after death (pushed 09/28, thanks mastercoms!)
- made damage text yellow

todo

- add rank panel to menu
- stylize thermal thruster meter
- remove useless menu buttons

Download
Screenshots

5e0c1fe7df.jpg
 

seth

aa
May 31, 2013
1,019
851
v4.63

There are still a couple of outstanding bugs with this release, but one of them is a Valve issue that I cannot resolve without a fix from them. This bug has the Gas Passer effect meter overlapping the Phlogistinator effect meter. The other problem is the black overlay that appears when you click the "find game" button to dim the screen while you select a game mode. It doesn't stretch all the way to the bottom of the screen. I can't find the file to control that, so it's not fixed yet.

- reconfigured main menu to better suit jungle inferno changes
- stylized thermal thruster effect meter
- fixed player health positioning after switching hud location

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.65

Found the courage to rebuild some of my lost data and do the friends list integration I've been needing to do.

- integrated friends list panel to main menu
- backpack panel page button, "equipped" label tweaks
- revised war paint menu

Download
Screenshots

BOF1bf7.jpg
 
Last edited:

seth

aa
May 31, 2013
1,019
851
v4.66

Just cleaning up a few things.

- fixed friends list panel cutting off last row of friends
- fixed top favorite server button being hard to click
- widened menu buttons to meet background edge
- removed animation from find game button

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.67

Couple of minor fixes. Fun fact: I released the original 7HUD 5 years ago this month. Time flies.

- removed jungle inferno stuff from main menu
- fixed engineer panel not displaying number of teleports
- fixed pomson and spycicle having incorrect meter theme in centered version

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.68

Noticed an issue with the Frontier Justice crit counter I caused yesterday and ended up spending a few hours tinkering with all the meter counts. Barely even changed anything. Such is HUD editing.

- standardized shadows/font for meter count labels
- fixed revenge crits overlapping metal account in lowered version
- added wrench icon to engineer metal acccount value

Download
Screenshots
 

seth

aa
May 31, 2013
1,019
851
v4.69

Updates for today's patch. Everything should work. The friends list panel on the main menu now reports what game mode and map friends are playing, though it no longer shows your entire online friends list. Instead, only those who are currently playing TF2 make the list. Don't know why Valve changed that, but they have. It's not a HUD bug.

- updated for mar. 28 patch

Download
Screenshots