Welp, I fixed some more things. Oh and got some crappy screenshots.
+Fixed displacement lighting glitch
+Changed blu's wood texture
+Added a filter to the spawn doors (Ima derp)
+Remembered to include the Frontline textures this time
Anyways, this will be the last A1 update which means that the testing shall begin! This will be tested multiple times sense I'm currently working on the brush work for a Pl map, so prepare for more stupidly broken maps. -Derp