CP 72_thekieranator

Discussion in 'Map Factory' started by TheKieranator, Jul 1, 2012.

  1. TheKieranator

    TheKieranator L6: Sharp Member

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    Totally not a koth!

    Single stage A/D with three points.

    Thanks to:
    - Mick-a-nator, whose halved barrel clusters I have used
    - Everyone who tested and provided feedback
     
    Last edited: Jul 2, 2012
  2. Pocket

    aa Pocket func_croc

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    Well. Not sure if it was the team balance or what, but RED was able to hold B against us both times, and almost kept us from taking A the second time, as well as pushing all the way back to spawn-camp us into oblivion. Funnily enough, despite how open the map was, there didn't seem to be a major sniper problem. I was doing a goodly amount of sniping myself on BLU, and I only even saw theirs maybe twice.
     
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  3. TheKieranator

    TheKieranator L6: Sharp Member

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    A2 has been released!

    Changelog:
    - Set respawn times
    - Raised canyon and added another exit
    - Shifted bridge away from the cliff slightly
    - Reduced capture time on Capture Point A
    - Added additional route to Capture Point B
    - Added another door to the tunnel so people don't try to go down it after it closes off
    - Added another ramp out of the lower area at Capture Point C
    - Placed blockbullets brushes in the grating at Capture Point C
     
  4. TheKieranator

    TheKieranator L6: Sharp Member

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    Ha ha, another version! A3 is now out. No screenshots this time.

    Changelog:
    - Added one-way door to dropdown at Capture Point B
    - Calibrated health and ammo distribution
    - Blocked off one door on the bridge to reduce defenders' effectiveness
    - Constructed additional signs
    - Fixed the door in the tunnel that was not opening
     
  5. MetalKev

    MetalKev L2: Junior Member

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    22
    Played on this today, had an awesome time. I thought B was an exemplary bit of mapping, it felt challenging but possible to hold. I also really liked how you connected A and C for the duration of the map. On the downside, the final point was nothing special, and I felt like there was no decent sentry location for A on defence (though that may be intentional).
    This has potential to be really good dude!
     
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