Discussion in 'Mapping Questions & Discussion' started by YM, Oct 20, 2011.
Well, I got the Payload and the CTF part working -
Maybe I'll look at the others :wow:
In terms of being sensible and fun, as opposed to "physically possible".
Starting on friday after school.
Starting tomorrow, wish me luck.
Progress shots on the hour every hour in chat starting tomorrow morning.
It has begun:
(each picture represents an hourly screenshot
Just about finished with the stage 1 block out.
14.5 hours in and I need sleep.
I need to make up time tomorrow if I'm to finish, Haste took 45 hours, that's 15 a day and there's only 51 hours left on the clock!
Deathcliff: The map.
Looking pretty decent so far, cant wait to see if you can get it detailed.
Oh well that's another matter altogether :laugh:
B looks a bitch to approach. I hope that bridge isn't the only way across that ravine.
It looks as if the alt path has vanished/been moved/is hidden. Regardless, the bridge is actually pretty cool, a lot less bad than it looks. There's plenty of cover on it, and it's hard to airblast people off.
Yeah there's a completely shielded side path that I quick-hid so I could see the trees and rocks behind it easier.
As sword said, there is masses of cover in the bridge, it's of comparable length to 2fort's (only 100 units longer)
Looking at your latest picture up there, I think you should styleit like Varlaam Monastery, on a huge outcrop.
Yea, my main concern was more in the fact that forcing players to take a linear path where they can only move backwards or forwards when both entrance and exit are visible can be dangerous as it traps players in that space and makes them vulnerable to the indirect damage of explosive spam. Most deaths on the 2fort bridge occur at each end and as a result of rocket/grenade shots rather than on it and by any other weapons (save perhaps snipers). So it doesn't really matter how much cover is on the bridge as that's not where the primary danger lies.
The danger is in the fact that enemy players will see you enter the bridge and wait for you on the other side and the only option is to purposefuly spring the ambush and push through it or retreat. You can see the brighter blobs at each end.
If there's an alternative route then ok, i just thought i'd bring this gameplay to light if it wasn't already apparent.
I await more screenshots!
It's over. I need sleep more than I want to finish this today.
30 hours of work and I'm way behind schedule. With only 17.5 hours left on the clock I'd have to work almost solidly and still not be satisfied with the level of detail.
I'll try to finish this in the next week or two, continuing to record for the timelapse of course.
Here's where I was at, the last three detailed buildings there are nothing but bare husks with zero detail inside them so from this perspective it looks like I've done a lot more than I actually have.
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