5CP map spawn issues

Discussion in 'Mapping Questions & Discussion' started by Thazunex_, Feb 16, 2017.

  1. Thazunex_

    Thazunex_ L1: Registered

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    Hey I'm relatively new at creating 5CP maps and I'm running into an issue involving spawns, I try to find tutorials but I can't, can anyone tell me how to make it so a team goes to a forward spawn upon capping?
     
  2. sooshey

    aa sooshey :3c

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    Put spawn points in every spawn room in the map. Name every spawn point in the same room the same name (for example, first spawn points could be bluspawn1 and forward spawn points could be bluspawn2). When a point is captured, use outputs from the point to enable new spawn points and disable the old ones.
     
  3. Thazunex_

    Thazunex_ L1: Registered

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    Thanks, I'm sorry to ask but I am new, but what type of output would that be?
     
  4. sooshey

    aa sooshey :3c

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    https://developer.valvesoftware.com/wiki/Trigger_capture_area#Outputs
    Depending on which team caps, you'd use a different output. All of the outputs for trigger_capture_area are listed here. Once you choose an output, your target entity will be the name of the spawn points you want to enable/disable.
     
  5. Thazunex_

    Thazunex_ L1: Registered

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    Thanks man... that was blocking me quite a bit, may gabens light shine upon you (just kidding I never do that)
     
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