Okay, that's one element of the entire design of the game of TF2. Have you read
Grazr's article on scale? Or his article on
Balance, or on
Objectives? Have you read the Developer Wiki articles on
Design Theory?
I'm asking this because you seem to be deliberately only engaging with mapping on the shallowest level possible. You can't just make something at random, get a list of changes, apply them, and keep doing that until it's perfect.
You need to understand how level design works and what makes something fun to play. It's okay to make mistakes, but you have to think about what the problems are and think about how to fix them.
If someone told you "put a pink giraffe in your map", that's obviously bad advice. It's what they want, but it doesn't fit. You need to understand why you're doing what you're doing.
There aren't any shortcuts. Adapting a map from one gamemode to another - especially when they're as massively different as MVM and standard tf2- is going to be just as much work to do properly as making a whole map. Anything else is really obviously just you being lazy.