3dSkybox problems in TF2

Discussion in 'Mapping Questions & Discussion' started by Pendaz, May 28, 2008.

  1. Pendaz

    Pendaz L2: Junior Member

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    hey all, nice forum you got here :) i hope you guys can help me:


    I'm making my first tf2 map, I've made maps before (started off with duke3d build then quake 1 quake 3 cs/css etc and now onto tf2)

    Im having some problems with the skybox in my current map, i've only just started using hammer, before that i used quark (quake army knife) which has a different way of making skyboxes.

    anyway, i'ev followed this guide a couple of times and each time i get the same results...

    when i look at the sky in game, from some angles it looks ok, but from others it lookes messed up (as if you're looking at worldspawn)

    Heres some screens:

    'Normal' angle
    [​IMG]


    'messy' angle

    [​IMG]



    maybe its something real obvious that im missing, but i cant for the life of me work it out...

    Hope someone can help

    -Pendaz
     
    Last edited: May 28, 2008
  2. Bonafide

    Bonafide L6: Sharp Member

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    screens dont work.
     
  3. Pendaz

    Pendaz L2: Junior Member

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    hmm, thats strange

    do they work now? different image host...
     
  4. YM

    aa YM LVL100 YM

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  5. Juice

    Juice L4: Comfortable Member

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    Did you make the skybox brushes a ctrl+t entity or something such as func_detail??
     
  6. Pendaz

    Pendaz L2: Junior Member

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    i put a hollow brush around my entire map and compiled it, the sky looks perfect now so i guess holes where the problem hehe

    time to start filling them, thanks youme
     
  7. YM

    aa YM LVL100 YM

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    Ya know.... you can just use the cordon tool for that. The yellow and black hazard stripe button at the top toolbar. click the hollow one to set the area in the 2d views and click the solid one to toggle it on or off, it then seals your map in a giant hollow skybox brush so no leaks and it only compiles the stuff inside it so you can cut huge times off compiling for tests.