3D view building/manipulation

Discussion in 'Mapping Questions & Discussion' started by A Boojum Snark, Oct 25, 2008.

?

How do you work?

  1. Mostly 3D

    22.2%
  2. Mostly 2D

    37.0%
  3. About even

    18.5%
  4. Not aware of 3D manipulation.

    22.2%
  1. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Do you do it? I am curious what way you all use to build most of the time. About a year ago I accidentally discovered it (x when over the 3D view) and now 95% of my manipulation work is done in 3D with the viewport maximized, I just find it so much quicker, fluid and easy.
     
  2. ll4mma

    ll4mma L1: Registered

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    I use them both. I use the 3d For the basic shape, then zoom REALLY closely in, to line up the brushes, or whatever I'm working with.
     
  3. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    I really only work in 3D for giving me a rough idea of where to put stuff, and almost exclusively for overlays.
     
  4. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    I only work in 2d. in 3d the risk of getting leaks or not properly aligned brushes is too great. plus i was already used in 2d working before i even knew hammer (due to red factions red editor where only 2d was possible). Only for overlays, decals and selecting brushes i use the 3d view. But its allways followed with 2d editing (even with resizing decals).
     
  5. FaTony

    FaTony Banned

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    3D only 4 decals/overlays.
     
  6. Mr. Happy

    Mr. Happy L6: Sharp Member

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    And what about props? I find positioning "junk" items like boxes barrels rocks bushes etc. to be much better in the 3D view because you can do it in...3D...and it doesn't need to be precise.

    I mostly work in the 3D view at any rate, most brushes and dispalcements in my maps are clone dragged and rescaled copies of their neighbors, though precision lining up of detailed brush work and efffect entities like ropes, light glows, etc. is better in 2D view, I don't have any trouble with lining up world brushes in 3D so long as your grid is set high...