3d skybox rendering when it shouldnt

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
I have a 3d skybox viewed by an info_observer_point but you dont ever see the actual 3d skybox in game unless your dead. Now when I use mat_wireframe 1 some parts of the map can see the 3d skybox when there is no possible way to physically see it. Any idea how I would fix this?
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I think the 3d skybox is always rendered...

"Geometry in the 3D skybox is not occluded or culled like the rest of the level geometry. Adding lots of detailed brush geometry or models to the 3D skybox, especially with translucent materials, can severely affect performance."
http://developer.valvesoftware.com/wiki/3d_skybox
 

Big Lou

L3: Member
Mar 17, 2008
120
27
Because a 3D skybox is "projected" and not seen directly, it would be too difficult for the engine to determine what portions of the skybox can be seen at any given time.

To compensate for this, as Nine and ABS have stated, all of it is rendered at all times.
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
alright thanks, at least I know its better to just get rid of the 3d skybox stuff thanks.
 

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
See if that 2d Skybox texture works if you're desperate
 
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