- Jul 17, 2010
- 44
- 1
I'm working on a 3D Skybox for my map, and when I scale it down, the brushes have decimal values like 4.1 and such. Since the created brushes don't align like that, it's a problem. How can I fix it?
Do displacements scale properly with this technique? I would imagine some pretty epic skyboxes could be made using that method if possible.
And since it doesn't really merit it's own topic, how would I make a func_tracktrain non-colliding?
Alright, the brushes are aligned and move correctly, but the textures on them aren't. How can I fix this?