3D skybox problems

Discussion in 'Mapping Questions & Discussion' started by Moose, Nov 16, 2009.

  1. Moose

    Moose L6: Sharp Member

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    Hi! I've been lurking around the forums here for a while, and although I would've liked my first post to be a map-WIP, I'm having some difficulty fixing this problem with my skybox. So, I'm here asking for help.

    Basically, on one side of the map beyond the trees I placed in my skybox, you can see a mirror image of the map itself. Here's a picture:
    [​IMG]

    I've been working hard trying to find a solution, but haven't come up with anything. I have no leaks in the map, and the only error in the compile log is "can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!" which as far as I know isn't at all related to this. I also have checked to make sure I don't have any additional sky_camera entities besides the one in the skybox itself. Any help would be greatly appreciated!
     
    Last edited: Nov 16, 2009
  2. strangemodule

    strangemodule L5: Dapper Member

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    Try compiling on full VVIS and VRAD. That usually solves it IIRC.
     
  3. Moose

    Moose L6: Sharp Member

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    As far as I can tell I have been running on full VVIS/VRAD.
     
  4. rawrl337

    rawrl337 L2: Junior Member

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    if VVIS is checked make sure u have only 1 skybox_camera and no leaks
     
  5. Moose

    Moose L6: Sharp Member

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    Thanks, but I used a compile checker, I can say with certainty that I have no leaks, and looking for sky_camera entities reveals only the one in the skybox. So I'm 99.99% certain that none of those usual causes are the problem in this case.

    EDIT: Actually, I'm starting to think it might be an issue with the way I'm compiling after all. I'm still recompiling right now, I'll see how everything goes in a little while.
     
    Last edited: Nov 16, 2009
  6. rawrl337

    rawrl337 L2: Junior Member

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    im pretty sure like 85% sure as long as u compile with vis - either normal or fast it wont show the map double. hope u get it working :D
     
  7. FaTony

    FaTony Banned

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    Full vvis, no leaks, check compile log by yourself.
     
  8. Psy

    aa Psy The Imp Queen

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    You can't have parts of the 3D skybox IN FRONT of world geometry otherwise you will get odd rendering of objects.
     
  9. Tehrasha

    Tehrasha L3: Member

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    Drat. I guess that explains the problem I've been having then.

    So much for building indoor areas that are effectively inside skybox constructs.

    Back to the drawing board....