3D skybox problems... please help!

Discussion in 'Mapping Questions & Discussion' started by Duck0Saurus | trade.tf, Aug 23, 2016.

  1. Duck0Saurus | trade.tf

    Duck0Saurus | trade.tf L1: Registered

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    I have seen multiple tutorials on 3D skyboxes. The all say that I should select the sky camera (at 0,0,0) and the edges that define my map. Heres the thing, my map is layed out a bit weird and I have no clue what to select along with the sky camera.Ive added a couple of pictures. Please help me out ! thanks. 20160823192252_1.jpg 20160823192310_1.jpg 20160823192324_1.jpg 20160823192247_1.jpg
     
  2. Duck0Saurus | trade.tf

    Duck0Saurus | trade.tf L1: Registered

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    Can someone plaaese tell me what to select?
     
  3. iiboharz

    aa iiboharz Meme Queen

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    Select the extents of the map + the sky_camera.
     
  4. Duck0Saurus | trade.tf

    Duck0Saurus | trade.tf L1: Registered

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    whats an extent?
     
  5. iiboharz

    aa iiboharz Meme Queen

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    Google is your friend.
     
    • Respectfully Disagree Respectfully Disagree x 1
  6. Duck0Saurus | trade.tf

    Duck0Saurus | trade.tf L1: Registered

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    Extent: the area covered by something. wow
     
  7. Duck0Saurus | trade.tf

    Duck0Saurus | trade.tf L1: Registered

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    Can somone just tell me based on the pictures EXACTLY THE BRUSHES I MUST SELECT.
     
  8. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Have you tried this tutorial yet? I think it's much easier to follow than some other tutorials (like the one on the Valve Developer Community wiki, which is a wall of text). The idea is to build your 3D skybox in full-scale first and then scale it down, rather than copying reference geometry and using it to build at 1/16 scale.
     
  9. iiboharz

    aa iiboharz Meme Queen

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    Quite literally just select the brushes at the edge of your map.
     
  10. Vel0city

    aa Vel0city personal pick-pocketing parrot

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  11. Duck0Saurus | trade.tf

    Duck0Saurus | trade.tf L1: Registered

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    Ok thanks I finaly (thanks to the tutorial) did it. Thanks again guys!