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3d skybox problem

Discussion in 'Mapping Questions & Discussion' started by Haggis, Feb 20, 2010.

  1. Haggis

    Haggis L2: Junior Member

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    I have followed the tutorial on the valve wiki about the 3d sky box but i get this problem when the map is compiled[​IMG]
    It duplicates the whole map.I have set a sky camera at point 0 0 0,highlighted some geometry to use as reference,copied,paste special,scaled to 0.0625 then moved it to outside my map.I then built what i wanted,deleted all reference brushes,surrounded it in a skybox,deleted the sky camera from my original map,but when i compile,it renders my whole map again,as you can see from the picture,what have i done wrong
     
  2. Cynick

    Cynick L4: Comfortable Member

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    Have you tried checking your compile log for errors? You may have a leak/other problem. Interlopers has a great compile log checker here. If you can't find anything with the error checker, try posting it here. Good luck!
     
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    You might also have not deleted the original sky camera.
     
  4. Haggis

    Haggis L2: Junior Member

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    I have deleated the sky camera from my original map and there are no leaks
     
  5. Ravidge

    aa Ravidge Grand Vizier

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    Compile with full vis.
     
    • Thanks Thanks x 1
  6. Haggis

    Haggis L2: Junior Member

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    That has sorted it,thanks for that:thumbup: