3D Skybox Problem

Discussion in 'Mapping Questions & Discussion' started by Juice, Feb 29, 2008.

  1. Juice

    Juice L4: Comfortable Member

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    Whenever I delete the skycam at 0,0,0 everything works fine except the ground gets really dark. When its not deleted, my map is reflected.
    Heres a .vmf, someone help me out.

    http://www.sendspace.com/file/7hmhzc
     
  2. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I see your problem. The 3d skybox needs to have a cutout space for where the normal map is supposed to be. So lets say from border to border, your normal map is 64 units. In the center of your 3d box should be a hole that is 64 units across, X and Y. Definitely delete the skycam from the normal map. The weird graphics you're getting are the 2 maps overlapping each other. I should also point out that everything in the 3d skybox should be 1/16 normal size. It gets scaled up in compiling, and is what allows such vast landscapes w/out taxing resources. Once your 3d box is made, hit ctrl+m and click the scale button. All the values should be .0625. Hope you get it working :)
     
  3. Juice

    Juice L4: Comfortable Member

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    Whenever I hit carve with it, it deletes the whole skybox floor. :(
     
  4. DJive

    aa DJive Cake or Death?

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    !!! NEVER use carve.

    use vertex

    never use carve ='(
     
  5. Juice

    Juice L4: Comfortable Member

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    How am I spose to use vertex in this?
     
  6. DJive

    aa DJive Cake or Death?

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    tools>ungroup.
     
  7. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Though it doesn't happen often, DJive is kindof wrong here. The vertex tool is not needed. If you need to make a quick hole, door, etc; you can use the cut tool for basic squares. Though he's right about not carving stuff. 3d skybox 101, in a few basic steps;

    First select the borders of your map, brushes only. Copy/paste. Now around those borders create the 3d skybox. This means the floor of the box is underneath the pasted geometry, and the floor that people see is level with the pasted one. Add sky_camera to the center. Delete the pasted geometry and resize everything. voila. Spaceweasles made a good tutorial here; http://tf2maps.net/showthread.php?t=116
     
    Last edited: Mar 1, 2008
  8. DJive

    aa DJive Cake or Death?

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    *grumble grumble* Carve *grumble grumble*



    heh =)
     
  9. Juice

    Juice L4: Comfortable Member

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    I still dont understand..
     
  10. DJive

    aa DJive Cake or Death?

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    hop in steam chat bud, bunch of us on.