3D skybox problem.

Discussion in 'Mapping Questions & Discussion' started by wolfiejo, Dec 29, 2009.

  1. wolfiejo

    wolfiejo L1: Registered

    Messages:
    41
    Positive Ratings:
    1
    I've built a 3D skybox for my map, I did everything that is said on the valve dev site. First I put the skybox over to the side of the map, compiled/loaded up the map, skybox looks fine, in the right spot and everything. However, while in-game, if a player looked to one side, another copy of my map is rendered in the skybox... If a player looks to the other side, you can see the skybox itself through the "skybox-wall"??? So then I put the skybox underneath the area of my map. you can't see the skybox itself anymore, but a bloody copy of my entire map is rendered high in the sky..... What is going on here? Do I need to enclose the skybox in closed areaportals or something?
     
  2. Mr.Late

    Mr.Late L7: Fancy Member

    Messages:
    408
    Positive Ratings:
    151
    Did you remember to delete reference geometry from 3D skybox?
     
  3. treythepunkid

    treythepunkid L4: Comfortable Member

    Messages:
    157
    Positive Ratings:
    78
    Can we get a compile log? Might help us pin point the problem.

    EDIT: Well with a little searching on Google I found similar cases to yours.

    Unfortunately I could not find a sure case cause for this. People are suggesting that you make sure that the 3D skybox is far away from the normal skybox and check you have all the right entities and they are in the right place.

    Sorry I couldn't be more helpful
     
    Last edited: Dec 29, 2009
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,834
    Positive Ratings:
    4,753
    If both your map and skybox are sealed, VIS prevents one from seeing the other. if you can see a copy, you either have a leak, ran with no/fast vis or have two sky cameras.
     
  5. wolfiejo

    wolfiejo L1: Registered

    Messages:
    41
    Positive Ratings:
    1
    Whoa! I did have two sky_camera entities... I have no clue how the other one got where it was though. (off-center inbetween red and blu, not 0 0 0.) Thank's for your help!
     
  6. treythepunkid

    treythepunkid L4: Comfortable Member

    Messages:
    157
    Positive Ratings:
    78
    And so the case of the duplicating skybox map was solved. :O

    Good to hear you figured it out.