3d skybox not rendering

Mar 23, 2013
1,013
347
So I was working on a little map for the detail contest and for some reason I can't bring the 3d skybox to work. There should be 2 large brushes and a particle effect in the skybox but in-game they only show up when I noclip in the skybox, like I have r_3dsky set to 0, which is not the case of course.

So what can cause the 3dskybox fail to render?





Here is the compile log:


** Executing...
** Command: "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam"

Valve Software - vbsp.exe (Nov 20 2014)
4 threads
materialPath: C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.vmf
Patching WVT material: maps/detail2014_lampenpam/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/detail2014_lampenpam/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_skylab_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (13459 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 145 texinfos to 40
Reduced 15 texdatas to 11 (506 bytes to 301)
Writing c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.bsp
6 seconds elapsed

** Executing...
** Command: "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam"

Valve Software - vvis.exe (Nov 20 2014)
4 threads
reading c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.bsp
reading c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.prt
65 portalclusters
198 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4097
Average clusters visible: 63
Building PAS...
Average clusters audible: 63
visdatasize:1682 compressed from 2080
writing c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.bsp
0 seconds elapsed

** Executing...
** Command: "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\tf" "c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam"

Valve Software - vrad.exe SSE (Nov 20 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.bsp
Setting up ray-trace acceleration structure... Done (1.28 seconds)
208 faces
754685 square feet [108674752.00 square inches]
76 Displacements
127298 Square Feet [18330982.00 Square Inches]
208 patches before subdivision
9570 patches after subdivision
sun extent from map=0.087156
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 139303, max 155
transfer lists: 1.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4044, 3250, 2824)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1496, 1149, 850)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(119, 75, 43)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(61, 37, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0094 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 172/65536 1376/524288 ( 0.3%)
planes 316/65536 6320/1310720 ( 0.5%)
vertexes 347/65536 4164/786432 ( 0.5%)
nodes 175/65536 5600/2097152 ( 0.3%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 76/0 13376/0 ( 0.0%)
disp_verts 3748/0 74960/0 ( 0.0%)
disp_tris 5600/0 11200/0 ( 0.0%)
disp_lmsamples 362124/0 362124/0 ( 0.0%)
faces 208/65536 11648/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 114/65536 6384/3670016 ( 0.2%)
leaves 180/65536 5760/2097152 ( 0.3%)
leaffaces 166/65536 332/131072 ( 0.3%)
leafbrushes 125/65536 250/131072 ( 0.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 1305/512000 5220/2048000 ( 0.3%)
edges 820/256000 3280/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1527232/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1682/16777216 ( 0.0%)
entdata [variable] 5571/393216 ( 1.4%)
LDR ambient table 180/65536 720/262144 ( 0.3%)
HDR ambient table 180/65536 720/262144 ( 0.3%)
LDR leaf ambient 1011/65536 28308/1835008 ( 1.5%)
HDR leaf ambient 180/65536 5040/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/806308 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/9114 ( 0.0%)
pakfile [variable] 83432/0 ( 0.0%)
physics [variable] 13459/4194304 ( 0.3%)
physics terrain [variable] 18618/1048576 ( 1.8%)

Level flags = 0

Total triangle count: 433
Writing c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.bsp
16 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\gianni\saved games\steam\steamapps\lampenpam\sourcesdk_content\tf\mapsrc\detail2014_lampenpam.bsp" "C:\Users\Gianni\Saved Games\Steam\SteamApps\common\Team Fortress 2\tf\maps\detail2014_lampenpam.bsp"
 
Mar 23, 2013
1,013
347
Oh man, the solution was obvious. Why didn't I think of that before?
I was using 2d-skybox textures. Must have missclicked in the material browser *facepalm*