3D skybox clarification

Discussion in 'Mapping Questions & Discussion' started by tyler, Aug 23, 2010.

  1. tyler

    aa tyler snail prince, master of a ruined tower

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    So I have read all the tutorials and things -- threads, the guide here, the VDW bit -- and I still just don't understand how this works. I would like if someone could lay it out for me in like, five sentences max.

    I am getting a lot of what seems like conflicting reports.

    This is what I think I should do:

    Put the sky_camera at 0,0,0. Copy and paste it and notable surrounding geometry. Scale to .625. Add skybox elements. Wrap in another toolsskybox hollow cube. Make sure there is an identical light environment entity in the 3D box.

    Should there be a sky camera in the 3D skybox or does it stay at 0,0,0?

    Right? I think that's it, but I don't really want to spend the time if it isn't. It seems like -- from looking at Hoodoo and Egypt and Upward -- that that isn't exactly what is happening? I just need someone to clear it up for me. Do I have the right idea?
     
  2. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    If i remember right you delete the one at 0,0,0 as that is just a reference for the sky camera. The one you want is the one left in the skybox......I think thats it..i haven't made one in a long time
     
  3. Fredrik

    Fredrik L6: Sharp Member

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    The scale should be 0.0625 not 0.625
     
  4. Psy

    aa Psy The Imp Queen

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    The sky_camera should be inside the 3D skybox and the reference sky_camera in the world (main map) should be removed.
     
  5. Confidence Man

    Confidence Man L1: Registered

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    You don't need another light_environment in the skybox.
     
  6. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    You do need another one in the 3d skybox...
     
  7. Confidence Man

    Confidence Man L1: Registered

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    The one in the normal map will light the skybox geometry. You don't need another one.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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    Should I move my map so that 0,0,0 is closer to where the 3D skybox starts in my world in order to have a smaller 3D skybox or does that not matter very much?
     
  9. Seba

    aa Seba DR. BIG FUCKER, PHD

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    The distance between the origin and the 3d skybox doesn't matter; you can have the 3d skybox all the way in a corner of the grid, although that's not recommended. I suggest making sure that your playable area is about centered around the origin, which will make setting up your 3d skybox easier.