So I have read all the tutorials and things -- threads, the guide here, the VDW bit -- and I still just don't understand how this works. I would like if someone could lay it out for me in like, five sentences max. I am getting a lot of what seems like conflicting reports. This is what I think I should do: Put the sky_camera at 0,0,0. Copy and paste it and notable surrounding geometry. Scale to .625. Add skybox elements. Wrap in another toolsskybox hollow cube. Make sure there is an identical light environment entity in the 3D box. Should there be a sky camera in the 3D skybox or does it stay at 0,0,0? Right? I think that's it, but I don't really want to spend the time if it isn't. It seems like -- from looking at Hoodoo and Egypt and Upward -- that that isn't exactly what is happening? I just need someone to clear it up for me. Do I have the right idea?