3D skybox, cannot be created on a new map!

Resistance

L2: Junior Member
Mar 24, 2009
55
1
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For some reason I cannot create 3D skyboxes on new maps I want to create. I've created 3D skyboxes before and I have some saved maps where I can compile them and the 3D skybox shows up. However, it's been awhile since I created a new map, and whenever I try to create a new file with a 3D skybox, it does not show up when I compile and run the map for some reason.

Note : (yes, i made sure r_3dsky was at 1 and made sure no visgroups where checked off when compiling and running).

It doesn't make any sense to me why new maps I create do not show up the 3D skybox when I run in, yet older maps I've created with the 3D skybox do show up when I run it.
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Creating a 3Dskybox.

1) create sky_camera at 0,0,0
2) copy sky_camera + outer edges of map
3) paste and shrink down to 1/16 w/ transform tool to .0625 on all scales
4) Use brushes/displacements/or scaled models around reference geometry
5) put a 2d skybox around reference geometry (of course main part of map needs one too)
5) delete sky_camera in main part of map/reference geometry, make sure sky_camera is left alone in 3dskybox area.


Am I missing something here?


EDIT: Heres a compile log of a quick map I did to test trying to get the 3Dskybox working

--------------------------------------------------------------------------------------------------------------------------------------------------'


** Executing...
** Command: "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\team fortress 2\tf\materials
Loading C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4851 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 37 texinfos to 13
Reduced 2 texdatas to 2 (41 bytes to 41)
Writing C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.bsp
reading c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.prt
7 portalclusters
10 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 37
Average clusters visible: 5
Building PAS...
Average clusters audible: 5
visdatasize:74 compressed from 112
writing c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\team fortress 2\tf" "C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.bsp
Setting up ray-trace acceleration structure... Done (0.06 seconds)
45 faces
12225 square feet [1760503.13 square inches]
13 Displacements
2653 Square Feet [382092.06 Square Inches]
45 patches before subdivision
169 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 423, max 30
transfer lists: 0.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 13/8192 156/98304 ( 0.2%)
brushsides 78/65536 624/524288 ( 0.1%)
planes 94/65536 1880/1310720 ( 0.1%)
vertexes 93/65536 1116/786432 ( 0.1%)
nodes 43/65536 1376/2097152 ( 0.1%)
texinfos 13/12288 936/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 13/0 2288/0 ( 0.0%)
disp_verts 717/0 14340/0 ( 0.0%)
disp_tris 1088/0 2176/0 ( 0.0%)
disp_lmsamples 7836/0 7836/0 ( 0.0%)
faces 45/65536 2520/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 31/65536 1736/3670016 ( 0.0%)
leaves 45/65536 1440/2097152 ( 0.1%)
leaffaces 44/65536 88/131072 ( 0.1%)
leafbrushes 27/65536 54/131072 ( 0.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 308/512000 1232/2048000 ( 0.1%)
edges 195/256000 780/1024000 ( 0.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 32252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 74/16777216 ( 0.0%)
entdata [variable] 1032/393216 ( 0.3%)
LDR ambient table 45/65536 180/262144 ( 0.1%)
HDR ambient table 45/65536 180/262144 ( 0.1%)
LDR leaf ambient 109/65536 3052/1835008 ( 0.2%)
HDR leaf ambient 45/65536 1260/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105663/0 ( 0.0%)
physics [variable] 4851/4194304 ( 0.1%)
physics terrain [variable] 1881/1048576 ( 0.2%)

Level flags = 0

Total triangle count: 94
Writing c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\mukerjason@yahoo.com\sourcesdk_content\tf\mapsrc\3dskybox.bsp" "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\team fortress 2\tf\maps\3dskybox.bsp"


** Executing...
** Command: c:\program files\valve\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files\valve\steam\steamapps\mukerjason@yahoo.com\team fortress 2\tf" -dev -console +sv_lan 1 +map "3dskybox"
 
Last edited:

psihomir

L4: Comfortable Member
Mar 17, 2008
192
32
Can you post your compile log for one of the maps that doesn't work properly?
 

Resistance

L2: Junior Member
Mar 24, 2009
55
1
It's wierd, that test map I made to try getting the 3d skybox working just now, is built EXACTLY like an older 5 month 3dskybox test map i made, yet only the older one works.
 

psihomir

L4: Comfortable Member
Mar 17, 2008
192
32
Strange, the compile log seems fine. I'm stumped. Maybe post the VMF if you're fine with it?
 

Darth Cyrax

L2: Junior Member
Nov 29, 2008
94
8
you're using the 2d skybox tools texture, which is preventing the 3dskybox from appearing. you must use the normal skybox texture. tools/toolsskybox not tools/toolsskybox2d.
To test it out I compiled with the normal skybox texture and the 3d skybox appeared just fine
 

Resistance

L2: Junior Member
Mar 24, 2009
55
1
you're using the 2d skybox tools texture, which is preventing the 3dskybox from appearing. you must use the normal skybox texture. tools/toolsskybox not tools/toolsskybox2d.
To test it out I compiled with the normal skybox texture and the 3d skybox appeared just fine



er... /me /facepalm


I had no idea that would override the 3dskybox.

Thank you!