3D Skybox and Shadows

Discussion in 'Mapping Questions & Discussion' started by Austria_Phantom, Sep 10, 2009.

  1. Austria_Phantom

    Austria_Phantom L1: Registered

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    Hello everyone,
    I know that things inside the skybox cast shadows on the normal map. My problem is that I want it the other way: Things inside the normal map should cast shadows on the skybox. At the moment it looks like this:
    http://www.abload.de/img/ph_mountainprob19uqs.jpg
    http://www.abload.de/img/ph_mountainprob2voar.jpg

    The trees and buildings are placed inside the normal map and the shadows stop immediately as soon as the 3D-Skybox starts. Is there any way that the shadows continue inside the skybox?

    Thanks for you help. ;)
     
  2. Psy

    aa Psy The Imp Queen

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    I don't think so. Just extend the back of that area until the shadow ends.
     
  3. Uriak

    Uriak L8: Fancy Shmancy Member

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    Maybe a light block textured brush into your skybox. But Psy advice is largely easier. Don't hesitate to use vertical différence to séparate the normal area and skybox : small walls, fences. It's easier to make both area fit together.