3 questions (help for swamp contest)

Discussion in 'Mapping Questions & Discussion' started by Shadowfield, Aug 19, 2009.

  1. Shadowfield

    Shadowfield L2: Junior Member

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    Hello everyone. So I'm probably the worlds slowest "mapper", and I only ever really tinker around in hammer. But the submission deadline for the swamp contest is coming up soon, and there are three things I'm having issues with:

    1) My grass sprites (sawmill) seem to get blocked out when they are in front of the huge buttress tree (no hole), even though the tree model is behind the grass.

    2) Some props won't show up when I compile the map. An example of this are some of those crushed cans, or the fish bone (silly gibs). Is there a certain setting so that they show up in game?

    3) FOG!!! I tried searching for this, but the forum refused to search a 3-letter word. So basically: how do I add fog to my map?

    Thank you for taking your time to answer this. Hopefully I'll have it done by the deadline.
     
  2. Nineaxis

    aa Nineaxis Quack Doctor

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    1. Not sure what you're talking about

    2. Crushed cans are physics props (and therefore must be props_physics_multiplayer), and gib models are dynamic (and therefore must be prop_dynamic). And easy way to check this is to look at one of the property tabs for a model in the model viewer, it shows whether a prop is static, dynamic, or physics.

    3. env_fog_controller
     
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  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    No, i've had the same problem with the gibs and the physics models. I've tried static, phsyics, physics_multiplayer and dynamic props and still they don't show up ingame.
     
  4. shadowfax

    shadowfax L1: Registered

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    Do you get any errors in the console when you load you map? Specifically any that mention those props? Usually if you have the incorrect prop type it gives an error. If not, do those props show up for you on other maps? It could have something to do with you video settings if they don't.
     
  5. Vigilante212

    Vigilante212 L7: Fancy Member

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    i used just prop_physics and they showed up fine. sometimes you need prop_dynamic override for some stuff to showup.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Not that i'm aware of. I'll have to double check to be sure, though.