2D skybox?

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
How do I set an actual texture for a 2D skybox, rather than the default one? When I set it to a different texture in map properties, it just shows the void in-game.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Y1ReOaN.png


uGZ8MIQ.png


Get the sky names from this list.
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
thats literally what I did and it shows the void
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Then you probably have a leak, if you have a leak the skybox won't render and show the hall of mirrors instead.
 

ProselyteCanti

L2: Junior Member
Mar 27, 2014
91
10
fixed it
was using a skybox from my texture list rather than from the dev wiki list
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
That's because, for whatever reason, skyboxes are not six-sided cubemap style textures but a set of six distinct files each with its own material file, fetched by appending "lt", "rt", "ft", "bk", "up", and "dn" to the name of the skybox you specified. You probably just entered one of the actual textures with the suffix included.