2D skybox?

Discussion in 'Mapping Questions & Discussion' started by ProselyteCanti, Oct 6, 2014.

  1. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    How do I set an actual texture for a 2D skybox, rather than the default one? When I set it to a different texture in map properties, it just shows the void in-game.
     
  2. Crash

    aa Crash func_nerd

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  3. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    thats literally what I did and it shows the void
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Then you probably have a leak, if you have a leak the skybox won't render and show the hall of mirrors instead.
     
  5. ProselyteCanti

    ProselyteCanti L2: Junior Member

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    fixed it
    was using a skybox from my texture list rather than from the dev wiki list
     
  6. Pocket

    aa Pocket func_croc

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    That's because, for whatever reason, skyboxes are not six-sided cubemap style textures but a set of six distinct files each with its own material file, fetched by appending "lt", "rt", "ft", "bk", "up", and "dn" to the name of the skybox you specified. You probably just entered one of the actual textures with the suffix included.