2 Questions

Discussion in 'Mapping Questions & Discussion' started by lol34123, Nov 9, 2016.

  1. lol34123

    lol34123 L1: Registered

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    Hey, I'm currently redoing one of my existing maps completely, and I have 2 questions.
    1.How do I make 3D skyboxes like valve uses in their maps?
    2.How do I make displacements? everytime I do it, it just gives me a leak or it doesnt even compile.

    Thanks!
     
  2. sooshey

    aa sooshey :3c

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    1. This handy tutorial helped me a lot when trying to make mine.
    2. Here's a relatively short youtube tutorial for displacements. Your map is probably leaking because displacements alone can't seal a map; you need to have world brushes behind them. If your map doesn't compile, it might be because you have a non-rendered texture on your displacement. They should always have a texture that you can see in-game.
     
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  3. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    This is a list of a ton of skyboxes from various official valve maps.

    I think this is what he was talking about? because, If he was talking about those types of skyboxes, there pretty hard, and judging by the first map, he doesnt have much experience. not enough to, (In my opinion) use those types of skyboxes... hell, i dont even use those things, and im... not... really... the... best... at... you know what? you get the point...
     
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  4. sooshey

    aa sooshey :3c

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    Those are 2D skyboxes. 3D skyboxes are the projected illusions outside map bounds that make maps look bigger than they are.
     
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  5. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    no... what you were posting a thread about was making land and other area inside of the 3d skybox. what i was talking about was a sky that seemingly goes on forever...
     
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  6. lol34123

    lol34123 L1: Registered

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    I meant what sooshey told me, thanks sooshey.
     
  7. killohurtz

    aa killohurtz Distinction in Applied Carving

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    This...is a pretty unfair assumption to make of someone. A new mapper could definitely learn 3D skyboxes if they're committed enough and have the right guidance. Instead of doubting others, why don't you help them as best you can?

    That is the actual technical definition of a 3D skybox.
     
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  8. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    whelp... I tried... time to go join america again... anyone got the bleach?
     
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  9. lol34123

    lol34123 L1: Registered

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    Eh, thanks for helping guys but I don't think I wanna try mapping anymore, its really time consuming and I usually RARELY make anything good or worth while, but thanks guys.
     
  10. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    I had that thought originally... I recommend sticking with it. maybe, (If your dream is like mine, and it hasn't been shattered yet) you'll be among the big guys. like CRASH, frozen, and even killohurtz up there. if you keep at it, nothing can stop you. stick with it lol... don't abandon ship before you've even gotten a small taste of mapping.
     
  11. lol34123

    lol34123 L1: Registered

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    I don't usually stay with something for long, if it isn't good first few times I just give up, only on like virtual stuff though, but I don't know man, I've removed my crate factory map already, i was beggining a v3 to crate factory which I was just gonna redo the entire thing with more routes and scenery, but i don't have basically a drop of motivation to do it at this point.
     
  12. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    That mindset wont get you anywhere. drop the mindset, and start thinking positively. this is mapping were talking about here. it takes hours to get good (Well, much more) and if you stop before your first map is even close to a decent map, you aren't doing anything.

    "Whelp, thats three hours of my life wasted (More like 4 years of life... amiright?)" but maybe it isn't wasted. get out there, and make a map. dont make that time wasted.

    Ive also heard that people work best under deadlines... i give you till the end of the week to make a functioning A1 map.

    GO!
     
  13. lol34123

    lol34123 L1: Registered

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    Nah, i'm sorry but i think i'll just review maps from this part on, thanks for trying to encourage me but I don't find map making fun that much
     
  14. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    well... im not very persuasive from this point on... any more experienced mappers want to join in?
     
  15. sooshey

    aa sooshey :3c

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    I think you should just drop it. Let people make their own decisions.
     
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  16. SmallBiscuit

    SmallBiscuit L7: Fancy Member

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    it just... doesnt feel right... you know?
     
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  17. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Mapping's not for everyone; it demands a lot of time and commitment that not everyone can provide. If he gave it a shot and decided it wasn't for him, that's perfectly fine.

    @lol34123 if you're still interested in being a part of this community, feel free to join us whenever we do map tests! They get announced through the steam group, and anyone can play and give feedback.
     
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  18. lol34123

    lol34123 L1: Registered

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    Alright thanks!
     
  19. lol34123

    lol34123 L1: Registered

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    I am now working on crate factory v3, I just got motivation out of nowhere! I'll have the a1 out hopefully by saturday or sunday!
     
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