Question 1: How does one properly display the metal door decals? For instance, if you go to B from BLU spawn on gravel and go left, there's a metal door at the end of the tunnel in front of you. When I try to use them in a map, they still have that black background pictured on them. Also, I applied this as an overlay. Question 2: So I got 2 custom textures loaded fine and display correctly in game, however I could not get them to be added into the BSP. I tried valves BSPZIP but I keep getting "could not find directory" errors when they all exist and I tried pakrat. Steps I followed for pakrat: 1. Load my_map.bsp 2. Clicked "Add" and selected Texture1.vtf/.vmt and Texture2.vtf/.vmt 3. Then I clicked File->Save BSP and overwrote my_map.bsp 4. I analyzed the file my_map.bsp and it said Texture1 and 2 were not added Am I doing something wrong with pakrat? Does it not work with TF2? *note: the custom textures I am using I want to use as overlays in case I'm doing the .vmt files wrong If you need any other info let me know. Thanks.