I am trying to play some custom music files throughout my map using an ambient_generic but I have encountered two problems 1) The sound was too quiet, so I stacked up two ambient_generics to play the sound at once, but now the sound cuts off halfway through playing. This was not an issue when I used only one entity. 2) I am using AddOutput on the ambient_generic to change the audio file I want to play, but it says "EmitAmbientSound: sound not precached: " in the console and does not play the sound. EDIT: I solved the above problem, I just put an inactive ambient_generic with the desired sound in the keyvalue. The sounds are 320 Kbps, 44,100 Hz, 16 Bit, Stereo, MP3. They are activated manually and are not meant to loop.