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Discussion in 'Team Fortress 2 Talk' started by FaTony, Aug 28, 2008.
Shopped. Nah, but are you sure these aren't custom?
Yeah, they came with the Heavy update. I'm pretty sure this was meant to be the skybox on arena_well.
Ohh, nice! I've been really wanting to have a proper TF2 night sky texture (even if it's just a Gold Rush recolor).
It's not really night and you can be quite sure that they will make the map pretty bright with surrounding lights.
Pretty cool though!!
I tried this ingame.
It looks rather low-res
I doubt it, I agree with Acegikmo, it looks a bit rough for something Valve would put out (on-purpose ). It probably was a prototype sky for an entirely new TF2 map that Valve forgot to remove from the gcf.
You're probably right. I also had another look at arena_well, and although the lighting's changed a lot from well, it's now setup more to be dawn than the dusk of this skybox.
Well why not decompile arena_well and find out how it looks with the new skybox?
Done it, the skybox sort of works with the map, although the moon is a bit pixelated and the middle building is too bright (although it is right under the moon). You can tell it's a quick compile, you can still see the areaportals xD
I think it works with the last screen, but the first two are way too bright.
Yeah, that one looks almost perfect.
Randdalf, what're the light_env settings for arena_well?
I am using this skybox for my arena map. I have been tweaking the light_environment settings a bit and came up with this...
If anyone would like the settings I would be happy to post them.
Someone decompiled dustbowl and put the night skybox on it! LOLZ
Map @ FPSBANANA: http://www.fpsbanana.com/maps/65222
What a talentless hack!
In the latter pic I can see a bright-as-the-sun skybox. Major thumbs down.
Jazz: Not bad at all. It could be a bit darker, but then again, you can't go too dark before it becomes unfitting for TF2 either.
Make that "I can see a bright-as-the-sun fog", then, I guess.
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