CTF 1fort_rc1 rc1

By shpladoink

  1. shpladoink

    shpladoink L3: Member

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    Due to a clerical error at General Realty Network (GRN), a plot of land was contracted to both RED and BLU concurrently. Not wanting to take the issue to court (Yosemite Legal Workers (YLW) tend to have really boring courts), they instead took it to the battlefield.

    1fort takes the idea of two enemy bases built absurdly close to one another a step further by actually housing them in the same building. The two teams' intelligence offices are separated by a single pane of indestructible bulletproof glass, so your goal is within eyesight from the get-go.

    The battle plays out at dusk in the middle of a dense forest, and works best with mid to large-sized teams.

    Gameplay
    The exterior design promotes a circular gameplay model as opposed to the back-and-forth which is typical of most CTF maps. Additionally, three main routes between bases allow each team greater opportunities to attack and defend their designated zones while discouraging turtling as a main defensive strategy.
     
  2. HQDefault

    aa HQDefault ...what

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    Wow. I saw this on the orphan repository just yesterday... this kinda came outta the blue :|
     
  3. shpladoink

    shpladoink L3: Member

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    yep, been a while. cleaned up a bunch of issues and made things shinier.
     
  4. Nerdbot

    Nerdbot L7: Fancy Member

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    It lives!!