1CP A/D custom gamemode

Discussion in 'Tutorials & Resources' started by v0nn_toaster, Jun 2, 2017.

  1. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    Hey! i have created a new game mode! 1cp attack defend
    on the round start a red koth clock starts for 4 minutes
    blue must cap the point and keep it for 4 minutes to win
    and if they don't cap it in 4 minutes red wins!

    i have provided a sample map in BSP and VMF form




    i hope to see 1cp maps in the future :D
    tell me what you think about this gamemode!
     

    Attached Files:

  2. Jsd

    Jsd L3: Member

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    Isint it just koth but red starts with it?
     
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  3. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    Isnt cp_steel just 5cp with all the points being owned by red?
     
  4. Dr. Orange

    Dr. Orange L6: Sharp Member

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    No? Red have one main control point that they need to defend in Steel, while also having 4 outer points that give BLU a unique advantage.
     
  5. Muddy

    Server Staff Muddy Muddy

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    Also, standard 5cp is symmetric whereas Steel is not
     
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  6. Da Spud Lord

    aa Da Spud Lord L0: Shitty Member

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    I think Toaster was making a false comparison on purpose, the same way Jsd made a false comparison between 1cp A/D and KOTH.
     
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  7. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    No it's just in A/D, once Blu caps the point it's theirs and it can't be taken back by Red. Except here, Blu has to keep the point for 4 minutes before they win while Red has to cap it back, and that's not how A/D works. That's more along the lines of koth where you have to own the point for 3 minutes and the teams continuously try to cap it back from each other.

    If it was really 1 cp A/D, then as soon as Blu caps it, they win. (which is actually closer to cp_steel minus the extra control points)
     
  8. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Since this is functionally identical to koth except for the starting ownership, how do you plan to make it into its own distinct gamemode? Will the maps be asymmetrical?
     
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  9. Jsd

    Jsd L3: Member

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    I think its supposed to be asymmetrical but how do you make it balanced then?
     
  10. Diva Dan

    aa Diva Dan hello!

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    Considering it's A/D the maps would be asymmetrical like gorge

    Which means defending would probably have a much easier time than attacking. You should increase red's timer significantly, maybe to 8 minutes, and blu's to 3 minutes. Also, since holding the control point would mean dominating the general area, there would be a lot of spawn camping in order for blue to continuously own the point assuming red spawns close to it like other A/D maps.

    I stay away from map gimmick ideas where you have to hover around the enemy base for extended periods of time because it can lead to unfun defense and spawncamping. It would be really tricky to balance and it's one of the gripes I had with players in asteroid stealing your core and camping your spawn or people making PD maps where you cap at the enemy spawn.

    There are situations where it works, usually if it just lasts a few seconds like pass_cuisine or really long capture times on final control points, but generally something like what you're proposing has a large chance to not be fun for the defending or attacking team.
     
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  11. Jsd

    Jsd L3: Member

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    Thanks for explaing this way better then I could have ever done
     
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