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  1. Ismaciodismorphus

    Blend Texture Vmt file Video Helper

    I made a video about making a simple vmt file for a blend texture
  2. FamyCHoff

    How can you fix a texture bug with a model?

    how can you fix this texture bug? "UnlitGeneric" { "$baseTexture" "nature/snowy_treeline001" "$translucent" 1 "%compilepassbullets" 1 "$nodecal" 1 } this is the vmt file of the texture of the trees behind the model.
  3. B!scuit

    batch_vmt 1.0.0

    So I threw together a batch tool from old code with encouragement from: - Mr. Will Alfred#2750 - evader#7238 - Emil_Rusboi#5083 The first release is pretty basic, and requires you copy the .exe to your materials folder, but it works! It uses a template system, any keywords (e.g...
  4. Cyberen

    Stretched textures?

    [/IMG] Anyone know why my textures are offset like this in-game when it's not the case in-engine? The texture in question has clamp T checked for aesthetics, but it only looks stretched if the texture is off-center. Why would it forget the texture placement? https://ibb.co/XtzBqQk
  5. Cyberen

    Clamp R and Clamp S?

    I'm trying to make a texture that is a quarter of a circle. When I flip them/rotate them to make a complete circle, it still leaves an annoying line between the quarters! What do I change in the VTF so the edges extend and I could still fit them to the block face?
  6. The_Gl!tch.exe

    [Solved] Removing background from animated VTFs

    Hello there, I need some help with removing the background of animated vtf texture files. The original gif images and the split frames all have no background but VTFEdit auto-generates a black one when creating the animated vtf. I've tried using $translucent and $alphatest in the vmt file, but...
  7. TJisNB

    how do i make a player clip with wood properties?

    i want a player clip to have the sound effects of wood to emulate a smooth wooden staircase, but it defaults to the footstep sounds of concrete. ive tried extracting the vmt for the player clip and adding '"$surfaceprop" "wood"' to it and compiling the map using that texture, but it still uses...
  8. Pixel Brush

    koth_netherlands Textures a1

    All these textures are made for koth_netherlands. Feel free to use them in your work as long as your credit me. Actual Textures adjusted_grass lightground Blends of those Textures: netherlands_blend (adjusted_grass and lightground)
  9. Ruthacury

    How to Add a Custom Skybox to Your TF2 Map

    Step 1: Create 6 images for each surface of your skybox. The dimensions of each image should be powers of 2, common values and 512 x 512, however use 1024 x 1024 for a higher quality skybox. Step 2: Go here (http://nemesis.thewavelength.net/index.php?c=178) and download VTFEdit, once...
  10. Kube

    Editor available for VMT files

    https://gortnar.com/vmt/ Thanks to @Freyja for sharing this in chat (with plenty of enthusiasm).
  11. Tumby

    Need Help making Guide

    Since November 2015 I've been trying to write a guide on the proper creation of VTF and VMT files. My slight language barrier and especially the fact that I'm terrible at writing things means that I have no idea how to do this properly. I have made 4 textfiles filled with random information so...