upward

  1. Ismaciodismorphus

    Salt (VIP VSCRIPT) v1c

    VIP Vscript map Pyramid style retooling of this
  2. Technochips

    vip_upward v4

    You've heard of vip_badwater, now get ready for vip_upward. This is just pl_upward, but instead of a bomb there's the Civilian. Now, this map doesn't have a final control point, and instead have a huge welcoming pit at the end. I'm sure you'll figure out where the Civilian should go. Features...
  3. hondjo

    Downward f1

    Are you tired of the same old upward again and again? Do you need something new and exciting yet reliable and dependable? Then come on over to Downward! On Downward you see the BLU team pushing the cart down the hill to reach the RED team's base, however will the RED team be able to stop it...
  4. nekomaster1000

    What IS Upward's theme, anyways?

    I love Upward, easily my favourite map in the game. With most of the classic maps, they're often themed around two competing faux-companies competing to capture land or blow each other up with Payload bombs (broadly speaking.) Oftentimes, the theme of the map is self-apparent in the map's name...
  5. C

    Map Too full?

    I'm going to make this quick. While back I stopped working on the map from my previous post to make a more simplified version. So instead of a big mashup its just going to be 2 maps. So moving forward some. I made it. Problem I'm having now is I still have an entire half of one map to add before...
  6. 333res

    Upward first point in minecraft a1

    Upward first point in minecraft
  7. TheGhostThatWas

    Props Disappearing from Certain Angles

    Hey again. I'm working on fixing up an old edit of pl_upward, and I'm having an issue with some props. Imgur Album if images aren't showing When I stand in this ravine under Reds first spawn, the game stops rendering things that are clearly in view. To try to make the example clear, I wanted to...
  8. TheFluffycart

    CTF_Upward a5

    Welcome to CTF_Upward. The map was spawned from the mind of Skidmark27 at first, which I put into Hammer. After a1, I've been adding more gimmicks until I got to the version here. I am so sorry, but I hope you somehow enjoy
  9. Salty Spy Main

    pl_upward_d won't compile

    I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log: materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
  10. Salty Spy Main

    Where can I get a working upward vmf.

    I want to make a modification to upward, but I can't find a working vmf. All I have is the crappy decompiled version that is so buggy I can't even get it to compile.
  11. FloofCollie

    Summit A1

    Thrown together in a few hours! This is hopefully a fun little map focusing on changes in elevation, interesting fighting areas and a death pit! Notes: Some of the lighting might be bad, and it may not be clear which rooftops you can walk on.
  12. Mediic

    The Woes of Auto-Balance

    View: https://youtu.be/nCWuY3kXO-A This is Omicron (https://steamcommunity.com/profiles/76561198010360203/) and I's SFM animation entree for this year's 72 Hour Jam. I'm not too sure on what's needed to upload so just let me know please.
  13. arthurgps2

    What's the alarm trigger sound's file name?

    Hello, so um, it's me again. So I was thinking, t would be a good idea if I add an intelligence alarm to my CTF map I'm currently making, so i added an alarm light and an ambient_generic entity into my intelligence room, and did all the outputs to the alarm light to trigger and the sound to...
  14. ~curlysnail

    koth_sandsweep a11

    I made Sandsweep for the 72 hour jam with the goal of making a fully working map that wasn't overscaled like the one I made before it. I failed. UPDATE- Slowly getting back into tf2 and mapping, so decided to remake this one and see how it goes. It's probs horrid. a11: - Added a flank over the...
  15. red3pit

    Siege Downwards a3

    Small siege map. My second 72hr Jam entry.
  16. TheGhostThatWas

    Team-Swapped Maps B3-B7

    Includes altered versions of: Upward Badwater Goldrush Gorge Gravel Pit Dustbowl Used content from TF2Maps: Rocket002 with blue materials by honeymustard BLU Imports of Red Products by Void Crossroads Custom Props by Jonah Red Cart Bomb by killohurtz Additional Letters by Mikroscopic Tank001...
  17. Py-Bun

    Past 72hr Jam Entry Glixel Abandoned Upward 2017-02-13

    First time joining the 72hr Jam. Made this within 3 hrs 22 min. timelapse of the creation View: https://youtu.be/nhf0PbmDEaY
  18. BigfootBeto

    Past 72hr Jam Entry Mario Maker pl_upward + Music 2017-02-12

    Link to imgur album (also contains info about the level) Mario Maker Bookmark link (same as DL button) Course World pic: More pics at imgur album
  19. whomst'd've'ly'yaint

    Past 72hr Jam Entry Jump 2017/2/12

    I finished this poster in about 5 hours and didn't intend on entering it, but decided to anyways.
  20. Khuntza

    Mirrored Maps - pl_drawpu Release

    Mirrored Upward made just for the Summer 2016 72hr TF2Jam! Updated version added - Ready for release on Steam Workshop The current version should be complete. Resolved some lighting issues and some props that were overlooked in RC1. Added nav file. Just looking for some testing here before...