theory

  1. chuckster

    What are some aspects of each class to consider whilst balancing?

    Basically about to release my very first map in its A1 and want to do a quick rundown before I launch it. When I say aspects, I mean benefits and downsides classes have and how the map affects them. For example, Heavies are great for defending points but are extremely easy to flank with high...
  2. RetroNuva10

    [GUIDE] Color Theory in your map

    My first guide here, so hopefully it'll be helpful to some people! Colors are important in all forms of art and media, so it won't surprise you that they're also very important in video games, whether used to make a game look pretty, thematic, immersive, or act as visual cues. If you're at all...
  3. Sir_Metaladon

    Breakthrough a2a

    Courtesy of Yrrzy, I experienced a breakthrough in my personal theories of how to construct a TF2 map. Thus, I've finally been able to leave the theoretical drawing board with some level of confidence once more, and return to iterating on prototypes. The map itself revolves around a theory...