texture

  1. SomethingDeveloper

    Empty sign templates png's v3.1

    i'm planning to add more and maybe make them for both teams The font that is used for the warning sign and the danger sing is called "big noodle titling Font". you'll need to make it a vtf after you have added the text and make a vmt with the "script" below to add it into hammer vmt "script" ...
  2. Sonoma

    sky_cradle_01 v1

    This is a skybox texture made for an unreleased map of mine with the same name, thought I'd release it for others to use Works great for desert maps that need rolling hills past the 3D skybox
  3. AsG_Alligator

    TFC Styled Walls v1

    A set of metal walls and floors based on a few of the HL1 textures used in TFC. Enjoy.
  4. Sonoma

    Team Fortress Classic Textures v1

    This is a texture pack that includes every single texture from the TFC WADS and converted to VTF, for use in the Source engine, these textures also have proper surface properties, includes is a zoo that shows off all the textures sorted by size. This pack does not include HL1 textures. Since...
  5. Cr.

    I have problem with textures. (Solved)

    Im trying to make koth map and this thing happend to me. My multiple trigger's have other texture in game. Hammer: My game: Interesting thing is this only happens here. I made other room out of playable area and this seems to not happened there. Everything is fine in this outside box:
  6. Rngworm

    Texture I want to collaborate and commission an artist for texture's for my war paint

    I want to make a war paint for the steam workshop and I know how to make them but I am not an artist and need some help with the texture's and of course who ever help's me out with the texture's will get half credit as well as half profit (if it get added) if you are interested we can discuss...
  7. Midlou

    [Texture] Animated clouds rc1

    So, recently, I was playing Return of Castle Wolfenstein, and a detail caught my attention – clouds in the sky. This game uses a trick with flat planes in the skybox to give the animation of moving clouds in the sky. Honestly, I find this effect very appealing, so I decided to use it in my map...
  8. Yo Yo Bobby Joe

    Neon Light Bunching Issue

    Hey there again! I'm here because I'm working on a map that uses quite a lot of neon, or emissive textures like the PASS Time Neon. The issue I'm running into is one that I've somehow never run into before with neon. The lighting from the neon bunches up into the center of the brush. For really...
  9. dabmasterars

    [TUTORIAL] How to make simple texture variants without bloating your map's file size

    As a mapper, you should always try to make the map less repetitive. One way of achieving this is by adding texture variants to spice up the layout. However, multiple texture variants can cause your map's file size to increase by a margin. Let's say you have a 512x512 texture that is ~600 KB...
  10. Seacat08

    Floor_tile_007a recolours v1

    Ever wanted floor_tile_007a in black? How about blue? Red maybe? Well now you can! Includes: 17 tile textures Some blue some not so blue And that's about it. Credit is optional. I would love it. But if you already got 30 contributors credited already I'll just cut my loses and suck it up...
  11. Ponds34

    Red and blue duct textures 2023-10-17

    Just some red and blue versions of metalduct001a. To get them to work put the props folder in the zip file in this file directory: tf>custom>custom>materials> Props folder goes here
  12. Scampi

    72hr Jam 2023 Steel Event misc. assets 1

    Contains: Dark wood texture variations of oak_01, oak_01a, oak_02, oak_02a, deadtree01, and skybox versions 1/16 scale light glow sprite for skybox use Log face and side textures for brush use, a red smooth wood texture, and a somewhat fancy iron grate Very basic stuff. All assets are simple...
  13. Ismaciodismorphus

    Shelter Event Textures 9/15/2023

    These are Textures made originally for shelter event. Contains: Brickwalls Shalewalls Stone trims rusty red metal barnblitz roof Grey rock walls Wine water Various displacement blends
  14. dabmasterars

    Broken info_overlay texture

    When i try to place a custom overlay texture, it displays a broken image. The .vtf file uses "DXT1 with 1 bit alpha" and version 7.4. The vmt file contains this: "LightmappedGeneric" { "$basetexture" "sign_airstrike2" $decal 1 $vertexcolor 1 $vertexalpha 1 } The following images...
  15. Yo Yo Bobby Joe

    Textures/Materials Made with Cubemaps in Mind

    Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
  16. EmKnight

    Trying to find ground textures

    Hi, can anyone tell me what the base ground textures are for pl_goldrush, pl_snowycoast, pl_borneo, and pl_swiftwater? Trying to use them for various map ideas.
  17. Phe

    Dry ground texture 2023-07-29

    Found a unused dried up hl2 looking ground texture in the tf2 files, i decided to touch it up, give it normals/a blend texture etc and make it look tf2-y
  18. Yo Yo Bobby Joe

    Water Refraction Floor Texture

    I was curious whether anyone had ever attempted to try this before; if anyone has ever made an animated water refraction texture like this, I would greatly appreciate it if you sent it my way. I plan on using it as a projected texture.
  19. dabmasterars

    Timer doors - textures v1

    This is a set of textures for the timer door used in one of my maps - cp_edge. In this map, the timer doors are unlocked when there is less than 1 minute left on the timer. After being unlocked, they provide advantage to the attacking team, breaking stalemates. The texture was made using TF2's...
  20. Freeze

    umm idk what this even is tbh

    this happend and some of the surfaces now have Reflectiv missing textures so idk waht happening