This is dr_redmesa, a very old map i started back in 2013, then kinda abandoned it until around 2018 where i picked it back up and then abandoned it once again, in 2023 i loaded the vmf again and decided to finally actually finish it, so here it is.
Made a few more spytech beam props for general use. One set of horizontal sloped beams in 5 sizes (64, 96. 128. 192, 256) and one set of vertical pillars of the same size set. 2 skins matching the colors of the original beams from props_2fort.
Hired to help a guy escape a red base, BLU must escort the VIP to a nearby helicopter to reach freedom. The base has it's own defenses however that they'll need to deal with first. Thankfully, the VIP knows how to disarm them. Capture both the chopper and the missile control room to finally make...
pl_waterworks_72_3
My Submission for the 2023 72 Hr Jam, i worked Roughly around 27ish Hours on the Map
The Map is 5 Point Payload
The Theme is Blu Pushing a Payload Cart through a Sewer System to Blow up a Secret Red Spytech base at the very end (although most of the map is still dev...
Throwing my hat into the ring and giving CTF a shot. Pretty happy with it so far, and I hope everyone else enjoys it too!
Credits
The Tiny Desk Engineer for his holo-globe
Ismaciodismorphus for his de-Mercenary Park'd forklift
r0nii for his open door boxcar
pont for his train sized mine cart...
clippy605 submitted a new resource:
Barren Infiltration - Red and Blu sharing a single rail-line in the middle of the desert.
Read more about this resource...
A short, single stage pl map that combines island and spytech aesthetics.
first attempt at a payload map, still not 100% done, but playable and detailed.
Feedback appreciated, don't know if I want to continue working on it.
Modified versions of valve's props_spytech/doorframe005, designed to be easy to place, with more standard unit sizes snapping to the 32x grid.
There are currently six new doorframe sizes:
-128x128 HU
-128x160 HU
-192x128 HU
-192x160 HU
-256x128 HU
-256x160 HU
this map is a King Of The Hill map took place inside a big computer server room in an office.
playtest it and give me a feedback and i'll fix it after that i will decorate and polish the map.
See the sights! Hear the sounds! Fight to the death and stain the snow with blood! Breathe in the asbestos! Perfect family vacation hotspot.
Map by @Cindycomma
Overlay by @Muddy
Metal textures by the Frontline Team
Skybox by @Void
Mainframe computer model and arctic fox cutout by @Cindycomma
An Attack/Defense map ive working for a bit, and plan on balancing and poloshing, a way more focused project than my last map "cp_bunkerbusters" that got lost after wiping my ssd another atk/def map that had enough side areas and flank routes for 2 maps over
Beta was created 2 years ago exclusivle for Fooltiduo tournament, totally refreshed and released just now for competitive scene.
This map is longer than usual ultiduos, specifially to give medic more space to fight;
Has varius height differences to make game harder and more ineresting;
Point...
Check out MVM Encounter here:
https://tf2maps.net/downloads/encounter.13236/
Have you ever wanted to make a map that takes place in a Gray Mann base? No? Oh well, here's all of the signs I made for MVM's first reverse exclusive map, MVM Encounter.
This pack contains:
.BSP Logo (2 colours)
x5...
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