rope

  1. Ashe_tfwiki

    Nuke cables for TF2 1.0

    Have you seen the default electric cables? They are ugly as hell! So thought Valve when creating the new version of Nuke back in 2016. They created a new cable material instead. I ported this material to TF2, however, in my version: - It has a bumpmap (ported from CS:GO too) - It reacts to...
  2. JackHundeswald

    Making ropes dissappear and reappear at will?

    Hey y'all, if any of you has an idea on how to make ropes appear and dissappear visibly with the press of a button? I tried Enable/Disable and TurnOn/TurnOff outputs, but they don't work. Kill output works well, but I couldn't respawn it using a point_template. My last idea is to make the ropes...
  3. radarhead

    Generic Rope 1

    It occurred to me that TF2 still lacks a proper rope texture for move_rope. Most people just use the Source-Engine-Stock-HL2-rope, but I've always thought that it looked out of place in TF2. Well, I guess this will be my surprise public return to the TF2 mapping community? Radarhead's...
  4. Fluury

    How to make a makeshift crane; or alternatively - How do I move ropes?

    Heya. I am currently working on a Payload map which includes something similar to barnblitz second, where the payload is paused for a second on the track. However, instead of a.. spinny-thing on the ground I wanted to make a cool crane that lifts up a log that's currently on the track...