Destroy the robots to get their cores and
capture the points to passively generate them.
Welcome back soldier, we are once again shooting for the moon!
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Ahem... Once again back from my slumber to showcase a new gamemode, this time using VScript!
The gamemode:
Born from the "Double...
Alright guys, I've come to an insane conclusion that clearly only I am able to figure out why. Destruction gamemodes, like, Robot Destruction... are BORING! Now hear me out hear me out.
Okay you see these little robot dudes?
They're cute right, they do what good robots do: move around n' shit...
A new map, with a fresh playmode we like to call "Extermination."
Picture a battle scarred landscape, abandoned metal facility, and three crucial points waiting to be either defended or dominated. But wait, there's a twist! Instead of your usual suspects, we've got a horde of malfunctioning...
Spooky replacement for the robot destruction robots!
Pack includes:
RD Cultists with 4 different options (regular, candle-topped, masked, and unique long Mann +versions without spell casting animations)
RD Ammo replacement, replacing the ammo with books
2 Different Intel/Core replacements...
I am trying to make a Halloween map where players collect candy around the map and deposit it, after they deposit an rd reactor core spawns with their teams' total amount of candy.
Unfortunately, core stealing requires at least 25 points, which has made me try to find a workaround using just...
My entry for microcontest 25; Got away with doing rules set 6, 11, 15, 18 and one wish from 24. As for the map itself, its a variant of the rd variant gamemode robot escort (though still using the rd prefix), where instead of the robots enabling steel type objectives, instead they are the...
For the Unofficial Spookfest 2022 contest!
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I'll write lore here when I'm not tired lol
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Each robot type in standard robot destruction is more or less the same, just with different hit points and cores dropped on kill. I hope to make it more interesting with this map!
The A robots...
Made for the 2022 72hr Jam.
I've always thought the existing moonbase theme didn't feel very TF2, and I kept being asked "What would it look like, in your opinion?", and that's hard to answer for words. So, I answered with brushes.
Cap the point in the middle to send out your rover, which...
Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0.
NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
RD based mode, where you escort your tank to the enemy side where it shoots at their thingy, steadily creating cores. Destroying an enemy tank spawns some cores and sends out your own tank in return.
Made in 24 hours for Microcontest 15
A RD map for MC15: Robot Destruction. Geometry was finished in under 4 hours, but an additional 8 hours were spent on logic, lighting, and clipping. I think the layout is neat, but it might be too small for RD. There's crocodiles!
Welcome to Microcontest 15: Robot Destruction
Get ready to blast off, we're on our way to destroy some robots! And not the kind that fights back either; we're here to destroy those small, screaming ones RED and BLU sent off to the moon that never shut up about errors.
Your mission today is...
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