prop_dynamic

  1. scagwithanuke

    models isnt modeling

    i have no idea how to explain THIS it just ... doesnt work at all , and i've tried restarting my computer and the map , however it stays as this buggy mess , anything i can do to fix it?
  2. Tumby

    PSA: Disable Collisions Whenever Possible

    View: https://www.youtube.com/watch?v=TaxJLWyTiFI As this video shows, various weapon projectiles get destroyed when they touch the bounding box of a solid object. Since the bounding box can be much larger than the object itself, this can cause gameplay issues. The Wrap Assassin is even worse...
  3. The_Gl!tch.exe

    Problem with props being dark

    Hello there, I have a problem where a prop_dynamic model appears dark even though there are light entities all around it. There are a few things you should know about it first: 1. The prop is from a Sketchfab to SFM (& TF2) port. The model is a prop_dynamic to be visible in-game. (prop_statics...
  4. Poy

    Koth without timer possible?

    This wont be my first map implementation unless it's not complicated to do, but the idea is that both sides have missiles in a silo. The point is a power plant in the center which capping the point routes power to their side making the missile power up and rise out of the ground, losing the...
  5. T

    How To Make The Necro Smasher In Map

    I'm making a bunch of different event maps, and I was wondering how to actually make a functioning Necro Smasher like in the doomsday event. Any help would be pretty cool.
  6. Mystic Monkey

    Animated prop breaks map

    Experimenting with props I found on GMod. Whats cool is that it comes with animations that when gmad.exe and imported into the right folders I can have the model as prop_dynamic with animations. The compiler has no problem that Interlopers.net can't detect, but whenever the map begins to run...
  7. Coding Ethan

    Reference Pyro with weapon and cosmetic

    A simple VMF containing two red Pyro. The first Pyro can be seen performing the Conga while wearing a Ghostly Gibus. The second Pyro can be seen standing with a flamethrower wearing a Ghostly Gibus It's got issues, but it's a start. Imgur Album: https://imgur.com/gallery/aJ0XZ
  8. Metric

    Disappearing prop_dynamic (Rendering in the Wrong Room)

    Heyo. I got some problems with maps again. When I approach the saws, they disappear. The room with the saws in question are separated with an area portal from other rooms, yet, the saws render when the room its in doesn't. I tried to fix this by expanding the visleaf the saws are...
  9. Pocket

    About those Powerhouse turbines...

    Is it just me, or could they have made them prop_statics that use a material proxy to handle the animation instead and achieved the same result? I want to believe Valve is smarter than that (lazy, sure, but smart), but I'm looking at the model in HLMV and I swear the inside part is literally...
  10. MrAurora

    Make basketball

    I am making a basket ball for my map and I need it to be movable. It is set to a prop dynamic and it has a (multiple balls) name of mdl file of models/player/items/scout/soccer_ball.mdl and models/props_gameplay/ball001.mdl. If anyone could help me fix this so they can move that would be an...