prefab

  1. Fluury

    Additional PASS Time Logic Prefab v1

    This Prefab contains all the crackhead logic used for the PASS Time changes made in Smalltime. Goal of these changes is to improve PASS Time in pubs, make it less frustrating for players and to add a bunch of quality of life changes. You can read more about the thought process and why all of...
  2. Aulli

    Infinite Train Prefab v1

    Infinite train prefab with randomized cars, and another that alternates sending a health car and an ammo car, with lights to indicate when the next one is coming. Both prefabs also include logic to make sure that it doesn't send too many blocking cars in a row, or too many passable cars in a...
  3. Sunrise Everymaker

    Minecraft CastleTower v1

    This is prefab in minecraft of the castle tower.
  4. SnickerPuffs

    Pipeball Prefab v4

    Pipeball is a custom gamemode created by @The Asylum back in 2010. Around June of last year, I got the idea to make my own map using this custom gamemode, so I reached out to the creator. Against all odds, he responded and provided a copy of the original VMF! Nearly one year later, and while I...
  5. Fault in Maps

    SS Payload Race: ABS + Cart Explode [PREFAB]

    This is a variation of the Single-stage PLR logic prefabs by ABS, but when the carts reach the final checkpoint they explode like in the traditional payload prefab! Hopefully this saves someone the trouble of having to do their own logic. I wanted to include multi-stage PLR, but I am having a...
  6. Sonoma

    Asteroid Skybox Prefab a1

    A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox. Just copy and paste into your map Note: This is a 3D skybox Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use. I put a light_enviroment entity inside the...
  7. Ismaciodismorphus

    Special Delivery Bomb pit prefab 2021-01-11

    Bomb pit as used in sd_rackination includes notes on what the entities do
  8. Da Spud Lord

    Engineer Buildings on Moving Platforms Prefab V1

    You'd think making a moving platform that engineers can build upon would be an easy enough thing to implement: Detect when a building is placed on it, and parent to the platform. Alas, we can take nothing for granted when it comes to this acursed engine! Yet! Even in the face of fearsome...
  9. zythe_

    Steel + Gpit Style A/D v1

    What if you fused Gravel-pit and Steel into one game-mode? This would be it! This prefab has 4 control-points with A, B and D being enabled from the start with the only locked point being C. Cap times in the prefab A - 8sec B - 8sec C - 6sec D - 40sec change these to your liking! The reason C...
  10. MegapiemanPHD

    Skeletons that drop Player Destruction points v3

    As seen on pd_farmageddon: https://tf2maps.net/downloads/farmageddon.9596/ What is this prefab? -Ever wanted to make a player destruction map where skeletons drop points? Well, now you can! Simply edit this prefab to fit your needs and go nuts! -Be sure to include the logic from the timers as...
  11. TheFluffycart

    Halloween Logic a1

    Have you ever wanted to have that classic halloween gimmick of bosses? Have you wanted to have that ghost thing fly around your map but just don't know how? Well boy do I have the prefab for you. In this prefab are all of the bosses (HHH, Mono, Merasmus, Skele king, Skeletons) and a ghost with...
  12. pont

    CTF Timer Logic v2

    Adding a game timer to CTF by default will force a stalemate at 0 regardless of score, or will be in overtime until both flags return to base. This fixes that, as well as a few other things. This was a lot of work to set up, so I would appreciate a thanks somewhere if you've used this / adapted...
  13. Yrr

    Jump Pad Prefabs a1

    In order to make it easier for mappers to create jump pads for their maps, as well as to provide some consistency between them and their visual language, I have created a set of particles and prefabs to use. jumppad_64a - 64x64 base, blueish steam jumppad_64b - 64x64 base, brownish dust...
  14. Chains-

    Chains-'s Stairs Prefab Collection V1

    The VMF contains different types/combinations of stairs that I collected throughout some time. I used them quite often in my projects and made them into prefabs since I prefer stairs with player clip and func_detail by default. The collection includes the standard width/height stairs that can...
  15. rafradek

    Small Turret Tank Prefab for MVM 2020-07-13

    Adds turret tanks that shoot rockets or jarate periodically Copy everything from the prefab to any place on your map. Copy outputs from path_track entity named path_start to all starting path_track on your map. Put the models and material files into tf directory Name your tank...
  16. Startacker!

    Guardian Gamemode Prefab V4

    The Guardian gamemode originates from CS:GO, where two players have to defend against waves of bots. This prefab takes that idea and implements it into Mann vs Machine. Includes VMF, various entities have comments on what their function is. Mission making is pretty simple, use gatebot-type...
  17. 14bit

    The Improved PASS Time Prefab V3

    This is a heavily modified version of the Official PASS Time prefab that was created by Escalation Studios. This prefab was originally created for Microcontest #5: PASS Time Panic. More information about PASS Time and its design conventions can be found there. The official prefab is a bit of a...
  18. 14bit

    Alternating Point PD/Trapdoor Floors V1

    The entity setup from pd_waterlog. Features two control points, one chosen randomly at the start after which the points alternate, along with the trapdoor mechanisms. They're quite complicated and feature a bunch of different fallbacks to keep players from getting stuck. The central platform in...
  19. TheFluffycart

    De_Template a7

    Updating this one last time, due to the old page being cringe. This logic aims to recreate the Defusal Gamemode from Counter Strike. This isn't the first, and it 100% is not the best, but it works without plugins so I'll take it. The gamemode works by having two CP''s locked at the start. When...
  20. Tango

    [GUIDE + PREFAB] Direct Variable re-spawns

    Spawn Rooms? Who needs those? These prefabs easily allows you implement a multitude of unique ways to directly spawn into you map. What's inside? Five direct spawning prefabs Readme entities giving an explanation on each of the presets Handy user visgroups for easy manipulation How does...