pickup

  1. Sonoma

    Sono's Pickup-CTF Prefab v1.1

    This is a prefab for my "Pickup CTF" mode, the goal of this mode is to provide a more cohesive gameplay experience for CTF where all members of the each team are working towards the same goal, making it far more competitive. This is a 1 sided CTF mode where the goal is to outscore the enemy...
  2. AsheMosterMashe

    Custom medkit/health pack sound for my custom map?

    I'm trying to recreate the ring pickups from the early 3D Sonic games to replace small health packs and have everything working except for sound. I'm struggling to get ambient sound to play loud enough to hear, but even with that fixed the default health pickup sound would still play over it...
  3. LizardOfOz

    Hellish Pickup Patches !

    Animated hellish patches for health and ammo, originally featured in Hell of a Mann
  4. Tumby

    Tumby Pickup Prefabs 1.0

    A small collection of very simple prefabs for quickly placing health kits and ammo packs. Each prefab includes a patch texture underneath the pickup, made with a non-solid displacement. Don't worry, it won't z-fight or cause any issues! The patch is also sized accordingly to the size of the...
  5. goobert

    Festivized Pickups 1.0

    Overview This is a mod that adds Christmas lights on healthkits and ammopacks, in the style of festivized weapons. There are 5 sets of lights to choose from, along with 2 styles of healthkits. A detailed list of the options can be found down below. Installation The download is way too big, I...
  6. Wanderer

    Health and ammo packs don't render properly on low LOD settings

    Hello everyone. While working on my map, I have repeatedly run into the issue of health and ammo packs disappearing (i.e. their models not being rendered) even though they are still in my field of view. This seems to be influenced by the direction I am looking and the distance am I away from...
  7. Sonoma

    Request for gamemode logic/vscript

    howdy, I need logic for my take on a more comp viable ctf format It's called "pickup-ctf" and is based on a format similar to the one played in tfc and qwtf The gamemode: The gamemode uses one flag RED is defending, BLU is attacking, BLU must capture the RED intel as many times as they can...
  8. Ashe_tfwiki

    Pickup Timer (Particle Based) 1.1

    I always wanted to make a timer for pickups, but it was very tedious with Hammer logic. Now that we have VScript I finally managed to make it. To use the script: * You must add "timer_particle_script.nut" to your logic_script entity. If you don't have one, create it. * You must have a...
  9. TheFluffycart

    A/D Defuse Template a1

    Welcome to another defuse template (Yes, I know I've posted it too much, this is hopefully the last one tho). As the title suggest, this is an A/D defuse in which instead of only planting one bomb, blue needs to plant two of them to win. This was actually brought up in the discord server. and I...
  10. zythe_

    zythe piuc a2

    [ABANDONED] i gave up lol A Hold the flag map made for the "Pick it up contest"!
  11. blaholtzen

    Halloween Resupply Locker 2019-09-21

    Ever been bothered by how there's no resupply locker that matches the halloween medkits? Well now there is! Here's a spooky closet, full of candy and ammo. Fits as well in a haunted mansion as it does in a creepy barn or a bedroom without a nightlight Enjoy! Model: Tianes -...
  12. Midlou

    [Prefab] Pickup Timer V2

    Model Based (Kodus to Zeus3005) Includes: Small Ammo pack Medium Ammo pack Full Ammo pack Small Health Kit pack Medium Health Kit pack Full Health Kit pack Feel free to use it as you want Made by me
  13. Atasco

    Non-fake weapon props possible?

    Hey yall, I finally got a new computer so I can map again! Unfortunately my old maps died with my old computer :C so I'm making new versions. I was making a sniper perch area in a map I was fiddling with, when I thought it would be funny to put a jarate prop there. Then, after that, I thought...
  14. SnickerPuffs

    Model Rotating mil_backpack_1

    Hello. I'm working on a single-stage (possibly multi-stage in the future) map named "Confusion". In this map, I have a item_healthammokit with it's model set to mil_backpack_1. I would like a version of it that rotates like a normal pickup, so people will not confuse it with a normal prop.