particle

  1. Ismaciodismorphus

    Falling leaves particle pack 12/28/2023

    This pack contains multiple falling leaf particles designed to be placed up in the leaves of a tree model Multiple colour variations are including to match different leaf colours these include: Green Mixed Bright Yellow Yellow Red Orange Orange Red Red Dead Brown Snow
  2. Ismaciodismorphus

    Payload EMP Explosion 12/28/2023

    Two EMP Explosion particles for a payload finale, contains Red and Blu variations for payload race. View: https://www.youtube.com/watch?v=M878-XCXRO0 View: https://www.youtube.com/watch?v=3I9mKbM1TVg
  3. Ismaciodismorphus

    Acidic clouds 11/3/2023

    Rising clouds of acid that comes in 256x256 and 512x512 variations acidic_fog_256x256 acidic_fog_512x512
  4. Exactol

    72hr Jam 2023 Fog v1

    Particle names: fog_1024 fog_dynamic_512 fog_dynamic_1024 fog_dynamic_lit_1024 fog_dynamic and fog_dynamic_lit will spawn ontop of static world geometry, see the example vmf for how to use them. fog_dynamic_lit supports setting control points 1-4 to add "lighting" to your fog. Feel free to...
  5. Exactol

    Fireworks v1

    Particle Names: fireworks_red (1024x1024) fireworks_blue (1024x1024) fireworks_small_red (512x512) fireworks_small_blue (512x512) Can be rotated to shoot in any direction Feel free to modify the colors or request another color See firework_particles.vmf for example usage Made for erk
  6. Ðoge

    Custom particle packing into the map

    I decided to use that custom particle in my map. I created manifest, and it is working fine in game, but only when the pcf file is in my tf/particles folder. After I packed all other custom content, I manually added pcf and manifest into my map. Then when I boot map on server, players can`t see...
  7. FateFighter

    particle

    How can I correct these errors and which particles are they? Attemped to precache unknown particle system "contract_score_primary"! Attemped to precache unknown particle system "contract_score_bonus"! Attemped to precache unknown particle system "contract_completed_primary"! Attemped to...
  8. Linxy

    Particles appearing in 3D skybox when it's not supposed to.

    I'm working on a halloween version of badlands (koth) for me and a friend, and I added the hammer_souls_rising particle about 460 units above the capture point, but for some reason they also appear off in the distance where the 3D skybox is placed outside the map. I tried raising the skybox in...
  9. wersady

    Past 72hr Jam Entry Unusual Effect: Sunny Day 7/24/2022

    ---Installation--- Copy the "wersady" folder to "Steam/steamapps/common/Team Fortress 2/tf/materials" In steam, right click TF2 and hit "Properties..." In the launch options, add "-tools -console" Now, launch TF2 and the tools editor should be open. Select Tools -> Particle Editor, then File...
  10. Tappy the Pyro

    Past 72hr Jam Entry Unusual: Mondrian dream 2022-07-24

    an unusual effect. contains: mondrian_face (texture) mondrian_line (texture) unusual_mondrian (particle)
  11. Exactol

    Past 72hr Jam Entry Steam Engine Particles v1

    Particle Names: steam_engine_clean steam_engine_clean_sparks steam_engine_dirty steam_engine_dirty_sparks steam_engine_fire See example map for usage (requires TF2 Emporium Vehicle Prop Pack)
  12. XEnderFaceX

    Broken Particle?

    Hey, I want to use the Isotope Unusual Effect in my Halloween Map, but for some reason there's a weird Green line that shoots out of the Origin. What am i doing wrong? (there is no env_wind on the Map) Thanks in advance.
  13. Glebotron

    Enchanted Weave

    Glebotron - Particle Work Caesar Roll - Promo
  14. Exactol

    Fireplace particles v1

    Particle names: fireplace chimney_smoke See fireplace_fx.vmf for example usage Made for erk Chimney example map made by erk
  15. Exactol

    Vent particles v1

    Vent particles Particle names: vent_steam_square vent_steam_square_slow vent_steam_square_cold vent_steam_circle vent_steam_circle_slow vent_steam_circle_cold vent_smoke_square vent_smoke_square_slow vent_smoke_square_cold vent_smoke_circle vent_smoke_circle_slow vent_smoke_circle_cold See...
  16. The_Gl!tch.exe

    [Solved] Help with testing unusual effects

    Hello there, I want to test my custom unusual effect with itemtest but I have a problem. The particle itself is finished and there's also an empty superrare_beams1 particle in the same pcf file with the custom effect as a child particle. However, I can't do anything if I switch from tool mode...
  17. soviet spycrab

    I'm having particle problems

    The (wartime_barrel_explo) particle from the frontline pack, for some reason my game can't find it. Any suggestions?
  18. Limta Roulence

    ERROR unusual effect 1

    This year i decided to make something different than poster, so i pick up an idea from concept of error unusual effect from reddit post here https://www.reddit.com/r/tf2/comments/imdawb/unusual_effect_missing_effect_concept/ so credit to this guy for his concept
  19. Yrr

    Jump Pad Prefabs a1

    In order to make it easier for mappers to create jump pads for their maps, as well as to provide some consistency between them and their visual language, I have created a set of particles and prefabs to use. jumppad_64a - 64x64 base, blueish steam jumppad_64b - 64x64 base, brownish dust...
  20. The_Gl!tch.exe

    Unknown game crash with sv_pure 2

    Hello there, Whenever I start my map in TF2, I type sv_pure 2 in the console and load the same map again, everything works fine. But, whenever I load a different map when starting TF2 and load my map with sv_pure 2, the game crashes. This is the first map I'm working on which has custom...