fog_dynamic and fog_dynamic_lit will spawn ontop of static world geometry, see the example vmf for how to use them.
fog_dynamic_lit supports setting control points 1-4 to add "lighting" to your fog. Feel free to...
Can be rotated to shoot in any direction
Feel free to modify the colors or request another color
See firework_particles.vmf for example usage
Made for erk
I decided to use that custom particle in my map. I created manifest, and it is working fine in game, but only when the pcf file is in my tf/particles folder.
After I packed all other custom content, I manually added pcf and manifest into my map. Then when I boot map on server, players can`t see...
How can I correct these errors and which particles are they?
Attemped to precache unknown particle system "contract_score_primary"!
Attemped to precache unknown particle system "contract_score_bonus"!
Attemped to precache unknown particle system "contract_completed_primary"!
I'm working on a halloween version of badlands (koth) for me and a friend, and I added the hammer_souls_rising particle about 460 units above the capture point, but for some reason they also appear off in the distance where the 3D skybox is placed outside the map. I tried raising the skybox in...
Copy the "wersady" folder to "Steam/steamapps/common/Team Fortress 2/tf/materials"
In steam, right click TF2 and hit "Properties..." In the launch options, add "-tools -console"
Now, launch TF2 and the tools editor should be open. Select Tools -> Particle Editor, then File...
I want to use the Isotope Unusual Effect in my Halloween Map, but for some reason there's a weird Green line that shoots out of the Origin.
What am i doing wrong? (there is no env_wind on the Map)
Thanks in advance.
I want to test my custom unusual effect with itemtest but I have a problem.
The particle itself is finished and there's also an empty superrare_beams1 particle in the same pcf file with the custom effect as a child particle.
However, I can't do anything if I switch from tool mode...
This year i decided to make something different than poster, so i pick up an idea from concept of error unusual effect from reddit post here
so credit to this guy for his concept
In order to make it easier for mappers to create jump pads for their maps, as well as to provide some consistency between them and their visual language, I have created a set of particles and prefabs to use.
jumppad_64a - 64x64 base, blueish steam
jumppad_64b - 64x64 base, brownish dust...
Whenever I start my map in TF2, I type sv_pure 2 in the console and load the same map again, everything works fine.
But, whenever I load a different map when starting TF2 and load my map with sv_pure 2, the game crashes.
This is the first map I'm working on which has custom...
For use with: https://tf2maps.net/downloads/fall-oak-trees.4255/
Leaf textures made by Berry.