output

  1. vulduv

    trigger_brush is not sending output to !activator

    for some reason. the trigger_brush does not send the output fireuser1. it does notice my death! i had a game_text to say test when the trigger_brush sent the output OnUse. but it somehow does not send it to the !activator. (if the image did not load : http://imgur.com/a/6z0Fn)
  2. Piezo_

    Question about boss-defeated outputs

    I have an odd question: What Output should I use if I want it to fire when a boss (merasmus, eyeball_boss, headless_hatman) is defeated? Also, assuming I'm using a point_template and env_entity_maker activated by a trigger_multiple to create the aforementioned bosses, which entity should...
  3. gommi

    input for doors

    i need some input to lock doors and change spawn when team cap a point i'm gonna list what i need this is a scheme of where are the spawns with doors and CP BLUE: d1 + d2 : need to open after the setup time and to stay opened d3 have to be closed RED: d3 + d4: have to be closed After...
  4. I

    TF2 CTF-Flag outputs that have an event towards its carrier?

    I am wondering if this is possible, but is there a certain way you could do a event relative to the flags carrier or the carriers team, such as giving a speed boost or crits? Thanks.