one stage

  1. GuardianAngel

    pl_longhaul B2

    Submission for Major Contest #15 One stage, 4-point payload map set in a small desert facility Payload Checklist: ~Payload Crosses Hazard~ ~Non-Death PIt Hazard~ ~Dynamic Payload Element~ ~Rollback Zone 256 Units In Height~ ~Payload Goes Straight For 1500 Units~ ~Ledge 256 Units In Height~
  2. Salt and Fries

    Stack 2018-04-19

    CP STACK Created by Salt and Fries - This is my second map that I've made. - This Map is currently is development and I would love any feedback from anyone to how I can Improve this map. - The Concept of this map was to have consecutive points that were above one another, and so I threw them...
  3. Firefox (team ayymd)

    [A/D] cp_warhead 72h tf2 jam B1

    used Ultimate Mapping Resource Pack by A Boojum Snark multi stage version is planned
  4. uwil

    Trenchwater a2a

    This is pretty much a 3 point attack defend map more focused on quick rounds. Captimes A: 7 seconds~ B: 2 seconds~ C: 10 seconds~ B is essentially a buffer between the two points.
  5. =PB= LightningStab -TPF-

    Past 72hr Jam Entry IntelGrab (custom Game mode test map) B1

    1 Minute Setup time. Blu has to capture the flag 3 times before time runs out (4 minutes) to win. Red has to run down the timer. Each capture adds 2 minutes. This is just proof of concept and i suck at mapping.
  6. =PB= LightningStab -TPF-

    Past 72hr Jam Entry IntelGrab (custom Game mode test map) B 1

    Blu has to capture the flag 3 times before time runs out (4 minutes) to win. Red has to run down the timer Each capture adds 2 minutes This is just proof of concept and i suck at mapping.
  7. corpsgrinder360

    pl_boomtown b1

    A single staged payload map, that's still in development and needs playtesting