normal

  1. Bivalvan

    Past 72hr Jam Entry Bigrock 2.0 v1.0

    https://steamcommunity.com/profiles/76561198180506790/ Если хватит навыков и опыта в МВМ, то пройду усложненную миссию для одиночного прохождения на карте mvm_bigrock. Чтобы начать эту миссию, распакуйте POP-файл по указанному пути [.../Team Fortrress 2/tf/custom/pop/scripts/population]. Если...
  2. Dr.TwentyTwo

    snowfield a3

    This is my second attempt at creating a map. I think this came out pretty good for a second attempt overall especially considering the disaster that was bridge town. I took heavy inspiration from highpass with this map as well as some others like harvest. I hope you enjoy the map as I haven't...
  3. Obsyden

    Double-sided face normals in TF2 model

    I've been working on a model that is basically a shorter version of the props_2fort/sniper_fence01 model. I'm not sure if people know this, but the corrugated iron on this model actually has no thickness - it's just one face. The model, however, displays in hammer and in-game as having 2-sided...
  4. Werewolf

    Looking for a tutorial(s) on creating and using Bump and Normal maps

    I'd like to up my texture creation game with bumpmaps and normalmaps. My problem is that while I know of these things, I'm rather foggy on what the difference between them is and which to use when. Secondly, some form of tutorial on how to create both bump and normal maps would be appreciated...
  5. Billo

    got any suggestion on how to make the normal compile be faster?

    Well, i have my map pl_cliffedge which i am working hard on it and i want it to turn out to be one of the best payload maps out there obviously.But I have a problem which the normal compile (all on normal mode) takes a lot of hours more that 9. My friend told me that may be a case of poor...